Font with a particular feel. The shapes are modified & filled versions of glyphs from my Tangereen series.
This is made to be a logotype for my band, so it's developed as far as it needs to for the time being. Uppercase, numerals, more refinements, etc. might come in future.
Hear some of the band's work at SoundCloud
Macy One is a sans-serif typeface designed by VTOTFS2021 for The Weeg Mod.
Some dialogue used pixelated font is VCR OSD or VCR EAS. Now the Typography Font used as Bold. The Font License used is Creative Commons CC0 Public Domain Dedication.
This is a complete conversion of the small bold (10px; 9px from base line) font found on the Sanyo SCP-3100.
Ripped from the SCP-3100 Qwest firmware beginning at address 0x00F73644.
Variant of "Anycall Mono 6x14" that is more accurate to how the font is displayed in the BIOS, where the glyphs are rendered 5 pixels wide instead of 6.This is a clone of Anycall Mono 6x14
6x14 monospace font found in the firmware of the Samsung SCH-X430.
Dialer font used on Panasonic KX-TG series cordless phones.
Small 12px font sampled from a Motorola T720. Incomplete as it is limited to the characters that can be typed in the text editor.
15px monospace font as found on the Samsung SPH-M500
Outer clock font used on the Sanyo SCP-3100.
Actual pixel aspect ratio is 2:3 (scaled by 1.5x vertically)
This is a complete conversion of the "normal" size (13px; 11px from base line) font found on the Sanyo SCP-3100.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
8px bold font found in the firmware of the Sanyo SCP-4500.
16px tall font found in the firmware of the Sanyo SCP-4500.
14px bold font used on Samsung phones of the Swift era.
This particular iteration was ripped from the SPH-A660 beginning at address A077E2.This is a clone