A blocky font loosely based on Eurostile/Microgramma. I made a bunch of striped versions (you can see examples on the tilde glyph), but I don't know if it's worth publishing all of them.This is a clone of Playhead A1
A blocky font loosely based on Eurostile/Microgramma. I made a bunch of striped versions (you can see examples on the tilde glyph), but I don't know if it's worth publishing all of them.
For the fireworks look: type UP letter followed by LC letter which is the fireworks overlay (to get the sparkles standing out, if desired, use a graphics program, type UC in colour 1 then LC in a different colour or two or colour individual stars etc ). The only difference is arranged for LC "ß" which is pure black --- for the sparkling overlay type LC ß followed by UC ß. Symbols, punctuation etc are plain.This is a clone of Aenvidere Stilo
see more: https://www.fontstruct.com/fontstructions/show/239643/archityped
https://www.fontstruct.com/fontstructions/show/1700886/hghghghgh-2-2This is a clone of zeres eYe/FS
A font themed after geometric fonts like Handel Gothic.
Please check out the fontspace version: https://www.fontspace.com/feels-like-nostalgia-font-f41665
Update - Added Cyrillic since everyone loves this font
Version 1.1 - Added Polish.
A font for times when Immersive Mode is turned off. This is used for documents and signage within the Euphedoran Extradimensional Research Institute situated in Euphedora, Greater Azwelkeland, Planet Ashr within ESOSVM.
EERI is known for Fengmiao Fukota, Salva Dheen and Triste Marinan, three of ESOSVM's most-learned and chronologically oldest AI characters. The lattermost of these is often consulted (through a software called MIDAS) for analysis which I use to improve the readability of certain fonts.
https://www.fontstruct.com/fontstructions/show/839021/artificial_scriptThis is a clone of fs Shark
Inspired by a video showing a hairdresser creating a wig for a play........
Many LC glyphs are an alternate to corresponding UC.
I haven't mastered creating good joints between FS bricks and the compos I need to make ""to join"" the two types of brick. Trying to get them to flow into each other produces more or less untidy joining in many places which I find frustrating. Maybe I have to sketch out simpler designs for easy Fontstructing.
Looking at the caron I wonder if the center cross-over brick needs replacing with the one that dips downwards? See the two different bricks in the caron of E and e.This is a clone
An alternate slightly taller "a" is on the "µ" and another "x" on the "\". Kerning of really obvious pairs will be done. I'm showing this only because it's a clone that automatically replaced the compos, stacks and standard bricks with the square brick.
A while ago I mentioned encountering the swapped bricks and weird (=51) brick quantity in another cloned version of this design. At first I felt frustrated but then I thought it might work out as a useable font. Without the surprising swap there'd be no Romaeo as a pixel design!! Now I think the glyph shapes look really good with pixellated edges, I'd not have worked a chunky Romaeo into a pixellated chunky Romaeo. Proof that there might be unexplained and unwanted brick problems which don't deserve to be forgotten or deleted as the design can be used to develop a quite acceptable font.This is a clone
Humanist Gothic style Grotesque.
This was so much friggin work, and still I have only the basics of Larin characters. The amount of work I put into getting the stoke modulations and smooth edges right was unreal. I couldn't be more happy with it so far. I will add more characters to it soon.
What do you guys think so far? Suggestions or tips are more than appreciated.
THIS PROJECT IS OVER. THE FONT HAS BEEN RIPPED. CHECK THE SECOND COMMENT.
While I was watching the Mario Maker Direct, I noticed that the text now had lowercase. So I studied the UK version to get all the characters (except for 'f').
Update 1 (06/25): I found 'f' in some gameplay footage that was released
Update 1.5 (07/01): The 7 in the promotional art from SMM1 is now the official 7 for the font. Beginning work on accents.
Update 2 (07/26): Updated a, e, f, j, and z. Also fixed the 7. This is probably the most accurate it can get for now.
Update 3 (08/26): Recently I discovered that the bottoms of g and y are slightly shorter that the full length. I also found out that the k has a slight inverse effect so I fixed that. I also adjusted some wierd looking letters.
Update 4 (09/02): I was making something with this font, then realized the slashes were off, I modeled them off of the clear condition slash.
Update 5 (09/07): the ? was actually correct before whoops. I also found out there is a real ampersand in the game.
Update 6 (09/28): This project is moving to letters not possible in fonstruct so I will put a new download link here soon.This is a clone of Super Mario Maker Extended
This is the upgraded version of my previously published NOBUNTU font. This version includes much more characters and symbols and many ligatures, as well as language support for most Latin languages.
It is a medium weight contemporary geometric gothic humanist sans-serif style design with rounded corners and smooth curves. All curves have a slight top & bottom overshoot. The basic Latin string, numerals and punctuation are fully kerned as well as the majority of important characters in the extended Latin string. But some still need a slight adjustment. (this will be happening in the following days.
The basic idea was inspired by the gentle round corners seen in the Ubuntu and other similar fonts. (But don't make any mistakes, it is most definetly a different font) ;)
So far I am very pleased with the clean and legible result.
Enjoy!This is a clone
"NN Wide Cv" is a semi-bold font intended for titling, signage, and high legibility for use with the Nwehu Nuswei language. Thanks to FontStructor "unci" whose "spacefurs" font served as the basis for the brick-patterns of most of the Nwehu Nuswei letters in "NN Wide Cv".
Unlike many other Nwehu Nuswei fonts, this offers variant shapes for consonants and vowels. Though the glyph shapes are the same for both, consonants are more angular while vowels have are somewhat softer and less blunt. It is hoped this will make it a little easier for learners to orient themselves to the unusual use of glyphs in this language.This is a clone of NN Sans Wide
"NN Sans Wide" is a semi-bold font designed for titling, signage, and high legibility in the Nwehu Nuswei language. Thanks to FontStructor "unci" whose "spacefurs" font served as the basis for the brick-patterns of most of the Nwehu Nuswei letters in "NN Sans Wide".
ABOUT NWEHU NUSWEI
Nwehu Nuswei (in IPA: [nwɛ'hə nə'swɛj]) is an artificial language for human discourse in speech, writing, and digital communication. It is not based on any existing human language, but makes use of human language "universals" whenever practicable to make it as easy as possible for all people to learn and use it. The language has been under development since 1976 as an intellectual exercise. The Website is at http://LarryKrieg.name/NN/
Because the word-structure is strictly Consonant-Vowel-Consonant-Vowel, each glyph represents either a consonant or a vowel, depending on its position in a word. There are 16 consonant sounds and 16 vocalic sound-combinations, hence 16 graphemes. Upper- and lower-case variants of each grapheme are offered in this font, giving 32 "letter" glyphs, plus 16 numeric glyphs (zero through fifteen), plus 9 punctuation marks that are not shared with Latin character-sets.
For ease in typing, NN glyphs are assigned to the closest corresponding Latin characters by sound. Glyphs representing vocalic sound combinations are assigned to accented vowels, so it is necessary to use a keyboard that makes accented Latin vowels available. The easiest on the basic standard computer keyboard is "US-international". This makes it possible to produce NN letters simply by typing Latin letters and formatting with an NN font.This is a clone of spacefurs