A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
@=ATT $=UDD &=ETT
This is a clone of Word gamesRecreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the BIOS pixel font from Takumi's "Mars Matrix: Hyper Solid Shooting" (2000).
Almost the same as the one used in "Giga Wing" (1999), but with slightly modified lowercase "p", "q", "y" and the inclusion of directional arrows.
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
This is a clone of Giga Wing BIOSRecreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIRecreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
more extended! almost 2000 glyphs
This is a clone of Calculator Matrix Extended 2.0Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
Note that the font includes explicitly transparent "holes" for the grey-ish background of the inventory screen to show through. In the game, these holes are still counted as part of the characters for the outline - the dark blue outline goes around these transparent areas.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Small)Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
This proportional version is used primarily for dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
In game, the font has antialiasing. This is not included in this version of the recreation.
Only the characters present in the game's tile set have been included.
for sure if there's anymore problems with the font i will edit it
This is a clone of Cobra Triangle (NES)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)