Recreation of the alternate "chalkboard" pixel font used in Nintendo's "Super Mario World 2: Yoshi's Island" (1995) on the SNES.
This font is used on the pause and end-of-level screens.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Totally Rad" (aka "Magic John", 1990) on the NES/Famicom.
The font includes a complete set of hiragana characters, but only a limited/partial set of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nihon Bussan/Nichibutsu's "Comso Police Galivan" (1985) on the NES/Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Font Name:
Game Boy Alt
Inspired from:
Super Mario Land (Color Hack)
Description:
This is the charset of the Super Mario Land that no one in FontStruct ever talks about.
The FontStructions that are created and/or made available on this Site are the copyrighted work, as the case may be, of the respective creator.
Take note that any derogatory comments targeted against the Font, Font Designer(s), including pestering to change license to enable downloads to that font, will risk your FS account being terminated as a result of the violations to the FS Commentary Guidelines.
This is a clone of Super Mario Land (Game Boy)Recreation of the main pixel font from Jaleco's "Rival Turf!" (aka "Rushing Beat", 1992) on the SNES.
This font is used for the main menu, intro/outro cinematics, and end credits.
The font includes an almost complete set of hiragana and katakana characters. A few of the katakana characters were missing in the game's tile set, so I've attempted to include custom characters in a similar style. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the few additional katakana glyphs, only the characters present in the game's tile set have been included.
A special Pac-Man version of the familiar Arcade Classic font on FontStruct, given the title: Pac-Man Legacy! What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.
This is a clone of Arcade ClassicRecreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Super Ghouls 'n Ghosts" (1991) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the recreation of the "Ghouls 'n Ghosts" arcade font.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of the main pixel font from Capcom's "The Magical Quest starring Mickey Mouse" (1992) on the SNES.
Very similar to the classic Capcom font as used in "Knights of the Round" (1991), but with a few subtle tweaks.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)Recreation of the thin pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for start screen, mission briefings, and end credits.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.