Recreation of the main pixel font from Lucasfilm Games/JVC/Victor Musical Instruments' "Star Wars" (1991) on the NES.
The alpha-numeric characters are the same as the Sega Master System version (except for the spacing), but this version includes more special characters/punctuation marks.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (NES)Recreation of the main pixel font from Lucasfilm Games/JVC/Victor Musical Instruments' "Star Wars" (1991) on the NES.
The alpha-numeric characters are the same as the Sega Master System version (except for the spacing), but this version includes more special characters/punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (SMS)Recreation of the main pixel font from Lucasarts/Tiertex/U.S. Gold's "Star Wars" (1993) on the Sega Master System.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (SMS)Recreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used for the post-fight taunt quotes.
Only the characters present in the game's tile set have been included.
Based off of Goatmeal's Sierra AGI Font, with extended Latin characters added.
This is a clone of Sierra AGI FontRecreation of the pixel font from SNK's "ZuPaPa!" (2001) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ZuPaPa!Recreation of the pixel font from Cinemaware's "Rocket Ranger" (1988) on the Commodore Amiga.
The font has a few slight quirks, such as some odd kerning, and the "j" not being as high as the "i" (the latter was fixed in the DOS version). These have been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
This is a clone of It Came from the Desert (Amiga) (Expanded)Recreation of the pixel font from Cinemaware's "It Came from the Desert" (1989) on the Commodore Amiga.
This font was also used in the later DOS conversion, but with slightly different spacing.
The font has a few slightly quirky kerning/spacing oddities - such as the uneven space for the "1", and the fact that the "T" and "Y" are pulled further left by 1 pixel. This has been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
Recreation of the pixel font from Racdym/Hudson/SNK's "Far East of Eden: Kabuki Klash" (1995) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Far East of Eden: Kabuki KlashStarted this a long time ago, when Covid was still a threat and I spent a lot of time indoors doing some craft work. This design started with the letter "n" which I sketched out after studying images of unusual stained glass windows. Still a WIP. A sampler will follow soon.
Recreation of the pixel font from Capcom's "Varth: Operation Thunderstorm" (1992).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
In the game, the font includes a few ... odd choices (such as having the apostrophe take up zero width and placing it above the preceding character, the weirdly top-heavy "2", and using the "@" sign instead of a proper copyright symbol on the title screen). This recreation repositions the apostrophe, and maps the "@" sign to its correct code point.
Only the characters present in the game's tile set have been included.
This is a clone of Varth: Operation Thunderstorm (Mono Tweaked)Recreation of the pixel font from Capcom's "Varth: Operation Thunderstorm" (1992).
In the game, the font makes heavy use of anti-aliasing, and includes a few ... odd choices (such as having the apostrophe take up zero width and placing it above the preceding character, and using the "@" sign instead of a proper copyright symbol on the title screen). This recreation normalises some of the stranger aspects slightly, and turns the font into a monochromatic version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dooyong's "R-Shark" (1995).
Like the game itself, this font seems to liberally "borrow" features from other arcade games (a common trait of Korean arcade releases).
Only the characters present in the game's tile set have been included.
Recreation of the bold variant pixel font from Alpha Denshi's "Gang Wars" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gang Wars (Bold)Recreation of the pixel font from Taito's "Ryu Jin" (1993).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ryu JinRecreation of the primary pixel font from Alpha Denshi's "Gang Wars" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gang WarsRecreation of the cursive pixel font from Gaelco's "Big Karnak" (1991).
This admittedly rather ugly font is used only once in the game - to provide the player with hints ("solutions to the enigmas") in the second level.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Big Karnak (Cursive)