Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden (SMS)Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Serge Payeur/Ubisoft's "Peur sur Amityville" (1987) on the Amstrad CPC.
Note the inclusion of the "square root" character, which is used as part of the story. The original game seems to only include the lowercase "é" and "è" diacritics (and they both look the same, with the accent just being a horizontal line above the letter). In this recreation, I expanded this to include "ê" and "ë", and to apply the same approach to the lowercase accented "a", "i", "o", "u", and "y". Lastly, this recreation includes a "ç" character, which was absent from the game.
Apart from these additions, only the characters used in the game have been included.
Clone of Tracking without any pixels.
This may resemble the Mario Maker Font
Actually cloned from VCR OSD MONO
This is a clone of VCR OSD MONOThe capital letters are the numbers, the lowercase are the letters, the numbers are the operators. (If you type 0x1, you get √X̅, and if you type L7x1, you get 2)X̅, so it works with square roots. The question mark is the question mark and the exclamation mark (!) is the mine.
A Font that pays homage to early 16th Century Gothic design in both Literature and Architecture. The sharp angles and jagged edges depict the ideas of the era and the pioneers of this time - bringing that into a modern representation with a serif style and italic Fontstruct.