это короче как vcr osd mono но лучше.
this font is like vcr osd mono but better.This is a clone of 12x16 iskra
An 8px height font including glyphs from various unicode blocks.
Contains Exclamation and Question Marks in addition.
Geometric Shapes and certain other glyphs also exist to further assist newcomers in drawing. Circles appear as rounded squares but ronud squares do not have overrounded design. Supports both BMP and SMP glyphs.
Font is 100% monospaced and is free for use
Here’s a Remake of the original font from the VTech Explore and Write Activity Desk’s Screen.
I tried my best fitting all the New Characters within the 7×7 Matrix, Especially with Roman Number 8. But the New Characters I Made Just for this Font
1.0 (11/08/2023) - Initial Release
1.0.1 (13/08/2023) - Added Symbols for Some Animations and an Alternate Form of J.
1.0.2 (19/08/2023) - Added The Vietnamese O and U with Horn, Three Currency Symbols and Additional Punctuation.
1.1 (22/08/2023) - Added Greek, Cyrillic and Arabic.
1.2 (01/10/2023) - Fixed some Errors, and Added Medival Variants of О and Old Italic
1.2.1 (04/10/2023) - Added Extended Old Italic, Hebrew and a Variant of Z
1.2.2 (05/10/2023) - Added Klingon
1.2.3 (07/10/2023) - Added Variants of some Latin Letters, and Extended Arabic for Bosnian
1.2.4 (08/10/2023) - Added Syriac and Fixed a Cyrillic Letter.
1.3 (10/10/2023) - Added Hiragana and Katakana
1.3.1 (13/10/2023) - Added Most of Voynichese, The First Plane F Allocation
1.4 (05/11/2023) - Added Archaic “Tsan”, a G Shaped Stigma. + a Letter for Bactrian, Coptic and Kanbun.
1.4.1 (04/12/2923) - Added more Voynichese, but it’s still not complete yet.
Private Use Area Blocks
Incomposable Numbers - F000-F00F
Various Symbols for Educational Toys - F590-F8CF
Klingon - F8D0-F8FF
Voynich - FF400 - FF51F
Suggest New Characters and Fixes for Existing Characters in the Comments!
Will (Hopefully) be Updated Frequently!
I remember fondly playing Final Fantasy Dawn of Souls on the Game Boy Advance, FF1 in particular one of my favourite of the two games, which I had replayed a good number of times. As I became curious about the game once again, I started looking it up and started gazing at the fonts used, started looking up the font for it, and came across a resource sheet that contained all the characters for both Basic Latin and other languages, then I started to think about how the font changed looks in certain characters in other titles, such as the 3D remake of Final Fantasy IV and The 4 Heroes of Light, both games released for the Nintendo DS. I started thinking to myself, what if there was a monospaced version of this font?
And so, I got to work, thinking how it would all look if Square Enix indeed decided to go monospace for all the characters intstead of only the numbers for the GBA FF games and even had most of the small letters and even numbers expand horizontally by one pixel and even went the extra mile to add Greek, Coptic, Cyrillic and even Hiragana and Katakana. Not content with this, I even decided to add in a few extra things and even decided to add in characters used in computers of old, namely Box Drawing and Block Elements.
A bit of a "quick" project that I am finally happy to release onto the world.
5/12/23 : Fixed up some glyphs in the Box Drawing set. Now they should look nicer and fit with the rest good and proper.
I took a look at the very first font I published and looking back at it now, I couldn't help but think I could have done better and gone much further with it. Having learned a few things along the way when I was working on the light version of Pixelbabania, I decided to invest some time into working on a much improved version of Pixelbabania VI, while once again following a self-imposed limitation. This time, I decided to go with 6x9 (with some exceptions) to allow a bit more wriggle room and to make characters with accents much nicer, and even decided to change up some of the characters to improve their look. Not only this, I decided I'd try and see if it was possible to add more characters from other sets and thus far, it had gone quite nicely.
After so much time on and off, now I share with you the fruits of my labor and love.
Note: I have done what I could to get N'ko and to a lesser extent Adlam to play nice; unfortunately I could not get the tone marks to actually just go above or below the characters properly, therefore they will take residence right next to the character, taking up another space. Apologies for any inconvenience caused to those who type in those languages.
04/12/23 : Fixed up a few more glyphs in Box Drawing to make them look and work proper with the others.
Some time after I decided to unleash Pixelbabania VI Deluxe onto the world, I deemed it appropriate to also create a light version to go alongside it. Had a good bit of fun making sure things looked right with this font, which also explains why I decided to fix its sister font while I was at it.
Here it is, at last. And just in time for the start of a new season, wherever in the world you all are.
4/12/2023 : Fixed up a few more glyphs of Box Drawing to make them work proper with their fellow glyphs.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.This is a clone
This font idea popped into my head when I came across this YouTube video about segmented displays. The "X-O" LCD idea was the most fascinating to me and I challenged myself to try remaking it... and ended up completely revamping it to include "lowercase" letters, and improve legibility (for the most part)
Inspired by Igiari.
Recreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.