Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
Compared to variant 1, this font doesn't include the "#", adds arrows, and has different shapes for the "g", "j", "p", "q", "y", "0", ":", ";", and "|".
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
Only the characters present in the game's tile set have been included.
This is a cloneJust liked the press play font, so I made me clone enhanced with numbers and few other glyphs to make it usable.
This is a clone of Press PlayFont containing all Patterns included in latest LibreOffice release but in BW
Each letter represents the following pattern (Capital letter has the inverted pattern)
- A/a = 5 percent
- B/b = 10 percent
- C/c = 20 percent
- D/d = Dotted diagonal downwards
- E/e = Dotted grid
- F/f = With dashes and dots diagonally upwards
- G/g = Horizontal brick
- H/h = Diagonal brick
- I/i = Tile
- J/j = Terrified
- K/k = Knitting
- L/l = Sphere
- M/m = Dashed Horizontal
- N/n = Big Confetti
- O/o = Grass
If I created this font, this font must have a better name than that!
This is a clone of Super Mario RPG (Credits)if "un cent" appears, just ingore the "un".
in french, 100,960. is cent mille neuf cent soixante.
had to put septante, huitante and nonante instead of soixante·dix, quattre·vingt and quattre·vingt·dix because it was like impossible to not do so
This is a clone of Numbers (English)