Recreation of the pixel font from Alpha Denshi's "Time Soldiers" (1989) on the Sega Master System.
This is the actual "correct" version of the font and its drop shadow. The game uses a naive monochromatic variant, where both the characters and their shadows are rendered as a single solid character (on the title screen and the various mission / story screens). The colour version is used on the score screen and on the final "congratulations" screen after beating the game.
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
This is a clone of Time Soldiers (SMS)Blue = Consonants
Red = Vowels
Magenta = Numbers
Green = Symbols
My second entry of FS color competition
Multiple other people have made fonts where vowels and consonants are distinguished with different colors, So I Made It.
This is a clone of MinecraftElrond is the wise and powerful Elf-lord of Rivendell in The Lord of the Rings.
This is a clone of Elrond (Supplement)Recreation of the main pixel font from Capcom's "19XX: The War Against Destiny" (1996).
The font includes an (unused) set of katakana characters.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of 19XX: The War Against DestinyRecreation of the large pixel font from Nazca Corporation/SNK's "Metal Slug" (aka "Metal Slug: Super Vehicle-001", 1996) on the NEO-GEO.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Metal Slug (Large)Recreation of the pixel font from Software Creations' "Silver Surfer" (1990) on the NES.
In the game, text is used in various different colours. This recreation settled for the most striking of combinations. Note that in the tile set, each character has a drop shadow, but these aren't visible in game as text is only ever shown on a black background.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Silver Surfer (NES)Recreation of the large pixel font from Sega's remake of "Fantasy Zone II: The Tears of Opa-Opa" (2008) for the System 16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Fantasy Zone II (System 16) (Large)Recreation of the pixel font from Sega's remake of "Fantasy Zone II: The Tears of Opa-Opa" (2008) for the System 16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Fantasy Zone II (System 16)Recreation of the pixel font used in Sega's cute'em up "Fantasy Zone" (1986).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see the split outline font and fill font.
Only the characters present in the game's tile set have been included.
This is a clone of Fantasy Zone (Outline)Recreation of the pixel font from Ocean Software's "RoboCop 3" (1991) on the SNES.
Note that the font uses two almost indistinguishable shades of dark green for its antialiasing (against a dark/black background).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (SNES)Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
This is a clone of Image Fight II (Large)Wip
This is a clone of Minecraft Seven JavaRecreation of the pixel font from Eden Entertainment Software/Flying Edge's "RoboCop 3" (1991) on the Sega Genesis/Mega Drive.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (Genesis)Recreation of the pixel font from Virtucraft/BAM! Entertainment's "Dexter's Laboratory: Deesaster Strikes!" (2001) on the Nintendo Game Boy Advance.
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Altron/Taito's "Dexter's Laboratory: Robot Rampage" (2000) on the Nintendo Game Boy Color.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Dexter's Laboratory: Robot RampageRecreation of the main pixel font from Konami/Factor 5's "Animaniacs" (1995) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Animaniacs (Game Boy)Recreation of the pixel font from Kaneko/Taito's "Super Qix" (1987).
Note that the incorrect vertical position of the "]" has been fixed in this recreation.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super QixRecreation of the pixel font from Software Creations' "Rugrats in Paris: The Movie" (2000) on the Nintendo Game Boy Colour.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats in Paris: The Movie (GBC)Recreation of the pixel font from Konami's "Mogura Desse" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Mogura DesseRecreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing. The outlines/shadows include further differences.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats: Time Travelers (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Data East's "Magical Drop III" (1997) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIIRecreation of the pixel font from Data East's "Magical Drop II" (1996) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIRecreation of the pixel font from Data East's "Robocop 2" (1990).
As the font relies heavily on antialiasing, this recreation is only available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.