Fairchild Channel F
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
Fairchild Channel F - PROPORTIONAL (font edition)
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
A terminal font used in several of my own games. Think of it as my own replacement font for a DOS prompt. It is meant for all-uppercase terminal use and does not have extended language support.
This design has been further refined since its initial Fontstruction. I have improved its aesthetics as well as its visual interpretability using Marinanian methods. This is still a design with more functionality than aesthetic appeal, though.
Original size: 3.75pt (use multiples of this value for pixel perfection)
See also:Amalgarmada, Amalgarmada 2
Earliest version of Gremlin Cipher, a scrambled cipher. This version (V1) has no numerals. V2 had numerals and other symbols included and scrambled every glyph, but V2 is not possible to make in Fontstruct since only "space" can be used to create empty space.
- LEGEND -
A - n
B - K
C - e
D - W
E - j
F - y
G - o
H - S
I - c
J - P
K - J
L - f
M - Y
N - I
O - G
P - l
Q - i
R - v
S - d
T - ,
U - N
V - b
W - z
X - V
Y - m
Z - R
a - x
b - U
c - g
d - q
e - '
f - h
g - a
h - !
i - C
j - X
k - A
l - .
m - B
n - "
o - M
p - Z
q - L
r - u
s - O
t - Q
u - H
v - F
w - E
x - s
y - w
z - D
. - t
, - r
! - k
? - T
' - p
" - ?
5x5 pixel font in which no lines are allowed to bend or touch at all. Where they would bend or touch, they are segmented instead.
Possible non-game uses for this: Circuit design, light arrangement, wiring design, αPX electronics, primitive writing systems...
Original size: 3.75pt (use multiples of this value for pixel perfection)
A 5x5 design inspired by architecture, geometric design principles, and terracing. Many letters look precarious - only a good architect could build structures that balanced so well.
Despite having achieved a satisfactory and distinct look with this, I'm not sure if Architecture is the best motif for it... it may evolve more...
5x5 sunburst design. I think it can be made more legible, but I'm not sure if it can be done without sacrificing style...
See also: Quadra Magic, Trafalmagus
X marks the spots! It's friendly-looking, despite being built from things usually used as cautionary symbols. This is a property which I also perceive in many of the sprites and setpieces of the "Metal Slug" video game. Hmm... maybe I should Fontstruct some actual Metal Slug fonts!
This works as a pixel font, but only at 2x the original size or more because of the close spacing. Smaller sizes will create distortion unless you modify the spacing in-software.
An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
Joketext font from ESOSLite. This is very similar to the original ESOS Lite Terminal, but turned 90 degrees counterclockwise.
This text prints in one or two ways: either as it displays here on-site or in a RTL columnar format where the body of text is rotated back 90 degrees clockwise. The latter is usually used for jokes about weeaboos; I play 100% Orange Juice and watch Katekyō Hitman Reborn! so I pretty much am one.
Experimental 12-segment display. This is my attempt at making an ultra-small segmented display suitable for printing on actual pixel art screens. As far as I know, this is the first fusion of Latin-style microfont and segmented display.
Initially I tried making this with 3px long segments, but the result looked almost exactly like Calculatrix 12. So I shrank it down to 5x5 to ensure it would take on its own look.
Of course, your pixel art style still needs to be a pretty big one for this font to work well - I recommend a display area of 82*7px or more.
*
See also:Pandora's Blocks