The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
Continuing on the theme of choosing a regular shape and making an alphabet out of it.
Looks best at smaller sizes (<24pt) and with antialiasing/ClearType turned on.
Can this be done better with filters? Probably, but I still have to learn those... :D
Pixel cursive, mostly on a 5x5 grid. Maybe this is the terminal font for some cybernetic old lady's computer? :D
It was possible to build every letter in 5x5, but it honestly looks far better when letters with descenders are allowed to descend a bit. This also works to increase the line spacing, which this font really needs for readability.
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Original size: 5.25pt (use multiples of this value for pixel perfection)
Another 5x5 pixel design. This one splits one line or intersection per letter for most letters, leading to a tech/sci-fi look.
Only the comma is allowed to go below the line; all other glyphs fit onto the 5x5 grid. Because this font is quantized to the grid, diacritic accents won't be possible. Feel free to move the comma above the line to suit your global matrix.
Original size: 3.75pt (use multiples of this value for pixel perfection)
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See also: Byzantine Exasperation
A minimalist Gemscript (or a corrupted one, depending on who you ask).
It has no relation to Pigpen Cipher, although a few glyphs do look like they're from that cipher. Feel free to use this fact to throw amateur cryptographers off for amusement.
Original size: 3.75pt (use multiples of this value for pixel perfection)
5x5 pixel font with a built-in scanline effect. Because of its subtractive nature and low resolution, some glyphs are impossible to depict.
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Original size: 4.5pt (use multiples of this value for pixel perfection)
An experiment to see if 3x3 fonts are more legible when drawn in negative space. I consider this to be not only a success, but also the most readable 3x3 design I have seen - particularly the uppercase.
The successors Megashark and S.D.M.G. are more useable and more stylish respectively, while Minishark strikes a good balance.
This is considered an E3x3 because, while it's created in a 5x5 grid, it has an effective drawing area of only 3x3. The outermost square only has pixels drawn in it when the interior design dictates such.
For this, I just wanted to make the squarest design I could. But, it wasn't enough to just force everything into a square shape. I wanted to find forms that were distinct and aesthetically pleasing, as well. So I started to "pinch" certain corners and vertices. I rather like this result! Looks weird, but not glitched.
An attempt to make low-resolution, circled letters without the use of filters. Reminds me of branding irons or stencils. The name is based on a friend's joke about lost marbles. :^)
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TIP: This one looks best at smaller sizes (24pt or less) and with antialiasing/ClearType turned on!
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
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Original size: 7.5pt (use multiples of this value for pixel perfection)
Coquette Dynatype by bugmenot666 is one of my favorite fonts. It has an exotic look while being very readable and regular.
With Dynatype Z I tried to take the exotic aspects further without changing the core design too much. The lowercase got some alternates, too!
This is a clone of Coquette DynatypeA fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)