This is an enhanced version of the retro font you see on old games. Still WIP. The squares are just placeholders and will be removed shortly. I hope to make this have more characters than any other fonts in the future (this might take a while). This font can be used in retro-style games, computer graphics, or anything else you can imagine. This font is pixelated, meaning it is lightweight and easy to port to many devices.
This is a clone of Ndless Default FontFont used in 10th Frame (and the Leaderboard Golf series) for the Commodore 64 by Access Software. I used 10th Frame's smaller lettering for lower case, and the box score numbers for an alternate set of digits (use Shift 1-8, [ and ] for these). The letters used shading (grey pixels next to the black ones) so I've tried to mock that.
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
(https://fontstruct.com/fontstructions/show/1572180/funky-pixels)
This project has changed my view of type by being patient and to really think about how the typeface will be protrayed in a product. My typeface reminds me of an "old-school" videogame. I had alot of fun with this project because I got familier with the tools in this program very quickly. I hope you enjoy my font, Funky Pixels!
Dungeon Map: For All Your Dungeoneering Needs!
This is a typeface based on 2d videogame dungeon maps, like the ones seen in early Legend of Zelda games and in The Binding of Issac.
Also partly inspired by Blackthornprod's random dungeon generator tutorials.
7x9 font used for the MozPOS, a cellphone-like device from my game Trap Farmer Brer Brah. Only the glyphs from the original font have been included.
"Moz" stands for a person's nickname. "POS" stands for... well, you know. :D
Version 1.5: All permutations of E and F were refined and improved.
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A modernized, rounded, and truncated version of Marengi. This is made to be a good text editor/chat font. It has very few kerning pairs, so it should render fine in any software.
Ascenders are only allowed to be as tall as the uppercase/numerals, while descenders are allowed to go 2px below the line. This creates a natural line spacing that is readable and not too dense. (Diacritics break this rule, of course... darn them...)
Gone are the curved descenders/termini on letters like gjty. The simpler geometry makes this design more suited to speedreading than its predecessor. In fact, altering those four letters alone improves speedreading on this font by up to 14%!
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09JUN2019: I have been using this as my main IRC/chat font for some time now. Of all my chatfont designs, this has proven the easiest to read and use.
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MIV: 8.31
Original size: 6pt (use multiples of this size for pixel perfection)
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
An alternate system font for the Virtual Gremlin, a software-based games prototyping system I wrote in 2016-2017. This font ended up never being used.
This was only able to be recovered due to the advent of a lucky screenshot which a friend posted online. The font was in a spritesheet which was being shown off, so I was able to FontStruct it!
A mostly-4x5 design made for legibility, aesthetics, and an almost authoritarian regularity. This makes it suited for comics, tutorials, general reading, and more. It can be easily read at its original size with the same effort it would take to read a high-res design of the same size.
This design has been tested and reported to make an excellent font for IRC and other chat clients!
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Original size: 4.5pt (use multiples of this value for pixel perfection)
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A tiny font made for pixel art tutorials and streamer use. The inspiration comes from old art of video game controllers which I used to make, in particular the letters ABCLRXYZ which I drew many times on many controller buttons. The more complex letters (B,E,M,W) take on slightly abstract forms for neatness' sake.
Since these glyphs are all 4x4 unicase, compositing them for use in Fontstruct tutorials might save you a lot of work. Feel free to clone this for such a use.
Original size: 3pt (use multiples of this value for pixel perfection)
See also: Four on the Floor, Glyphstamp 1x1
The default Kaiski sans serif font.
Kaiski's Helvetica, or more appropriately, Kaiski's Inter UI.
Kaiski is the orthography (alphabet) of Kairen, a language developed by Kimeiga for his videogames.
kimeiga.github.io/kairen