Another attempt to make a readable font narrower than Arial Narrow. I am basing the letters on ovals now, to try to make them easier for my eyes to deal with at small sizes.This is a clone of Urial
An experiment in subtle asymmetry (it's most evident in the upper case).
Version 1.7 (14Sep2018) - ExtL-A added, GFB completed, Greek started
Version 1.6 (18Aug2018) - Changed name from "RC Badwolf" to "Badwolf"
Version 1.5 (15Aug2018) - altered 2357,ð
Version 1.4 (14Aug2018) - altered space width and mw
See also:Navajo Deco
Another non-diagonal font
Lakung came from the word Lengkung, which in Indonesian means curves
- All Basic Latin letters (A-Z both Capital and Lowercase)
- More Latin
- Cyrillic (Russian)
- Added Cherokee
Version 1.3: Added Polish.
Another asymmetrical sans-serif made for use in rulebooks for the Freeform Limitless Adventure Kit (FLAK) pen-and-paper game system. This one is classed as a hybrid and works well at all point sizes!
It began as a Constant Height design, but now I don't classify it as such since most of the letters with diacritics are taller than those without. A few letters (eszett, thorn, eta, etc.) are allowed to descend slightly, as well.
This font has also found some use on signage at a friend's bistro!
Derived from Chisato by Zephram.
Copyright 2019 Zephram & Doug Peters (https://www.Doug-Peters.com or https://Dougs.Work) of Symbiotic Design (https://www.SymbioticDesign.com).
Although Zephram's work is no longer apparent here, it exists in the underlying compressed letter forms and shapes of most of the characters that inspired me to give it a twist and make it monspaced with tapered ends.
Donations are super-appreciated. Credit for my contribution to this work IS also greatly appreciated.
Type: Monospaced Sans.
I guess I would classify this one as: Casual, Condensed.
Web font: Yes.
Commercial use: Yes!
Derivatives: You betcha.
Font-Journal (Freeware fonts for designers):
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Domain Name registration:
https://www.DomainHostmaster.com (Wild West Domain Registry)
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Fonts and graphics blog:
PayPal donations (to encourage my continued freeware font design efforts):
Oh yeah, I design logos, websites, graphics, ads, marketing campaigns, PCs, and just about anything, really. -DPThis is a clone of Chisato
Very compact with high readability. Work in progress!
See more: http://www.editions205.fr/caporal_article_e_6.htmlThis is a clone of Standard Sans with Cyrillic Extension
Pixel font designed to be body text in a video game, or something like that. Most capital letters are 5 by 8 pixels. Lowercase letters are mostly 4 pixels wide, with a tall x-height of 6 pixels. Tabular numbers.
WiP. Suggestions? I'm thinking of making a fused stylistic set.
Pusk (russian "Пуск") means Start. Modern sans.
See more: Myriad
Smarty, DenHaag (A.Tarbeev)
https://web.archive.org/web/20180402025639/http://davidrudnick.org/CasziusThis is a clone of Antidot Sans
See more: https://fontstruct.com/fontstructions/show/467717/basketcaseThis is a clone of oppo
A medium-res pixel font I designed in 2017 for printing the text of "The Story of Book" (TSoB), a tale which began life as an imaginary joke story and then was actually committed to paper.
TSoB is woven from my and my friends' whims, flights of fancy, in-jokes, and intentional idiocy, as well as contributions from several AIs. The resulting story changes tone, style, mood, and context at seeming random, and is subversive toward its media and reader beyond insufferability. All this was done just to make Trap Farmer Brer Brah slightly more interesting to the very few people who will ever bother to get and read The Story of Book in-game. So this font is based on an Easter egg.
A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.