It's got more "okayer" detail than the other one. Just as okay as the other one. Really.
This is a clone of 8x8 Okay Screen SolidOfficial font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a cloneAmstrad CPC ASCII 8x8 Charset (Basic Latin + More Latin, complete) Added chars not inc luded in original Amstrad CPC charset. WARNING: no updates, use best http://fontstruct.com/fontstructions/show/amstrad_cpc_correct that correct my errors :)
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESA simple remake of my original Brixel, but made to be monospace and 8x8
(-Currently being extended-)
Font taken from here => Romhacking.net
Yet another polygonal font, this time a diamond. :^)
This one was also designed to combine symmetry and asymmetry. Some letters have central lines and some have offset lines. In this way a greater variety of designs was made possible.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
recovered from past work + expansion.
finally! after N years! i can delete those unholy drafts from my graphing calculator. obviously the normal, correct way to use up battery power during self-study
rest in peace to one entire screen of drafts i overwrote by accident at some point
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
For this font I decided to do several things I almost never do with other pixel fonts.
First is the use of an 8*8 grid. I consider this size tough to work with so I tend to stay away from it, preferring X*7 or X*9.
Second is the rounding or softening of all 90° angles. 3- and 4- way intersections are exempt from this rule. However, some other acute angles were rounded as well.
Third is kerning, which helps ease this font back into microfont territory a bit by reducing excess space. I usually design pixel fonts so they don't need this, but not this time!
Fourth is the embrace of asymmetry throughout most letterforms, which is almost a natural consequence of making a font on the 8*8 grid.
Fifth is extending MmWw. I usually try to truncate these letters to fit my grid. Sometimes I make a symmetrical design for them, but this time I just let 'em sprawl.
Despite all these differences in methodology, I think this font looks rather like a hybrid of "Marengi" and "AMFA". Very pleased with the result!
Font taken from here => Romhacking.net
The Serif Font As Seen In Kirby's Adventure (NES).