Recreation of the katakana pixel font from Konami's "Dracula II: Noroi no Fūin" (aka "Castlevania II: Simon's Quest", 1987) on the Nintendo Famicom.
While the title screens use the same latin font as the western releases (see Castlevania 2 - https://fontstruct.com/fontstructions/show/682905/castlevania_2_1), this font is used in the game itself (including the dialog boxes and inventory/menus) . In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The font also includes a set of basic box drawing elements (U+2501, U+2503, U+250F, U+2513, U+2517, U+251B).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Dizzy the Adventurer" (1992) - a remake of "Dizzy: Prince of the Yolkfolk" (1991) - on the NES.
Almost identical to previous Dizzy fonts, with a few minor tweaks to the "R", "4", and "9", as well as the addition of accented and special characters.
In this recreation, I added a few more variants of the accented characters, to make the font more useful. Apart from these, only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the pixel font from Nintendo's "Golgo 13: Top Secret Episode" (1988) on the NES, including a smattering of katakana and hiragana characters. Only the characters present in the game's tile set have been included.
Presenting Nihon Bussan (or Nichibutsu)'s Booby kids (aka. Kid No Hore Hore Daisuken or Heiyanko Alien), released both consoles in 1987: NES, Famicom, PC-8801 and Arcade. This font is the same to "Mag Max" (1985), created by Goatmeal, "Dangar Ufo Robo" (1986) and "Terra Cresta" (1985), created by Patrick H. Lauke.
This is a clone of Terra CrestaThe font used in Super Mario 64 when speaking to people or reading signs. These characters are mostly derived from the game and used to recreate the font. Glyphs such as the asterisk and curly bracket are made with modified or existing characters used in-game (star instead of asterisk, curly bracket made from parenthesis, etc.)
Font used for the NES game Godzilla: Monsters of Monsters in info boxes and the password screen. Added a few characters/symbols.
- Game (c) by Compile, Toho Cinefile for Nintendo Entertaimnent System
-Franchise (c) by Toho
The entire first standard ASCII set of the font used in various Hummer Team games. The original ones are the uppercase letters, numbers and colon, afaik.
I might do the second ASCII set soon.
Use however you want. No credit needed.