Recreation of the pixel font from Shouei System/Toei Animation's "Fist of the North Star" (aka "Hokuto no Ken 2: Seikimatsu Kyūseishu Densetsu", 1987) on the NES/Famicom.
The font includes an almost complete set of katakana characters. The missing glyphs have been added here, trying to keep the same style. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Apart from the few katakana additions, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System / Toei Animation's "Hokuto no Ken" (1986) on the Nintendo Famicom.
The original only has a partial alphabet - this recreation includes custom "Q", "W", and "X" characters to make it complete. Beyond these, only the characters present in the game's tile set have been included.
Font from Morphcat Games' Micro Mages, Spacegulls, and Böbl.
The Serif Font As Seen In Kirby's Adventure (NES).
An edited SMB font used in a ROM hack of the game I made.
Used in this old download page
Recreation of the large pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Note that the "&" character is wider than 8px - in the game, it uses 4 separate 8×8 tiles. In this recreation, the character width is nonetheless set to 8px, with the ampersand overlapping the following letter (usually, a space character) by one pixel.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Very similar to the font used in "IronSword: Wizards & Warriors II" (1989), but with a subtly modified "Q", and different punctuation and numbers.
Only the characters present in the game's tile set have been included.
This is a clone of IronSword: Wizards & Warriors IIRecreation of the pixel font from Technōs' "Nekketsu Kōkō Dodgeball Bu" (aka "Super Dodge Ball", 1988) on the NES/Famicom.
The latin characters differ from the North American release.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/CSG Imagesoft's "Super Dodge Ball" (1988) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Nekketsu Kōkō Dodgeball Bu (Famicom)