The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
An uncircled version of Misplaced Baubles.
Most characters have the same height so that they can be used alongside Misplaced Baubles and other fonts of mine.This is a clone of Misplaced Baubles
Trying a Courier style. The lowercase has a slightly bottom-heavy design, while the uppercase keeps it consistent. Serifs everywhere!
It fits into typewriter/detective type aesthetics as well as rustic and western ones.
This one is made for a friend. We'll see if they ever end up using it. :v
EDIT: It seems as if said friend is never going to make their webzine... so, feel free to do with this one as you wish.
I attempted a blackletter style without any knowledge or references. The result reminds me of a vampire's writing!
The name "Dethzmezenger / Death's Messenger" comes from one of many old joke bands which I created.
Original size: 17.25pt (use multiples of this value for pixel perfection)
24-segment display. This one belongs to a small family called Calculatrix.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
High-res version of Marengi.
This is made to be ultramodern and ultraregular, just as high-tech futuristic corporations are wont to make their fonts.
Recommended: Use with kerning and antialiasing turned ON!
I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
Original size: 7px (use multiples of this value for pixel perfection)
This has proven to be my most popular font around the web, at least in terms of favorites. If you'd like to see support for your language added, post a comment and let me know which letters are missing.
An experiment to see how good of a hex grid I could make with just the hex brick. Answer: Pretty good!
(Use _ for the blank grid.)
This is capable of some pretty convincing "TV static" type effects, too!
A fan request. This is Minecraft's in-game text font, truncated to fit into a smaller grid and then edited for consistency.
Feel free to use this for your fan games / mods / whatever! :D
Original size: 6pt (use multiples of this value for pixel perfection)
Bookish pixel font designed for general reading. Made for use in my own future web designs.
A 117-segment display made to have a more "mosaic" look. Try using this one at odd sizes, especially with antialiasing off! The resulting distortions occur in a consistent way which leads to many new uses for the font.
Original size: 38pt
Font made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
Current Version: 1.9
A variant of Kitchen Sink Rounded with filter sizes altered so that most letters are enclosed within golden rectangles. This is a squatter and friendlier take on the design - good for header text.
UC cloned to LC to make this easier to use...This is a clone of Kitchen Sink Rounded
A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A fusion between Roman-style text and pixel art - the sort of font that might have existed in old 80s font software. It's fairly wide and verbose and is something of a colossus among pixel fonts.
Original size: 13pt (use multiples of this value for pixel perfection)
An experiment in subtle asymmetry (it's most evident in the upper case).
Version 1.7 (14Sep2018) - ExtL-A added, GFB completed, Greek started
Version 1.6 (18Aug2018) - Changed name from "RC Badwolf" to "Badwolf"
Version 1.5 (15Aug2018) - altered 2357,ð
Version 1.4 (14Aug2018) - altered space width and mw
See also:Navajo Deco
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Another of my many doodles. Fun to make!
Finally, a design where all the diacritics blend in and look natural!
A fusion of art deco- and Navajo-style design. Well, many civilizations used a square zigzag pattern such as this, but "Navajo" always comes first to mind when I look at this design.
See also: Badwolf
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
A medium-res pixel font I designed in 2017 for printing the text of "The Story of Book" (TSoB), a tale which began life as an imaginary joke story and then was actually committed to paper.
TSoB is woven from my and my friends' whims, flights of fancy, in-jokes, and intentional idiocy, as well as contributions from several AIs. The resulting story changes tone, style, mood, and context at seeming random, and is subversive toward its media and reader beyond insufferability. All this was done just to make Trap Farmer Brer Brah slightly more interesting to the very few people who will ever bother to get and read The Story of Book in-game. So this font is based on an Easter egg.