Reconstruction of the typeface used on most video games from Konami in systems as MSX and NES - earlier games used MSX's default typeface. This typeface differs from the most known at this style (7x7) used at games like Pacman and Super Mario Bros (on truth, since 1977, at B&W coin-op machines).
Lowercase letters were done by me, never were seen at that games and probably don't match any font with lowercase letters used in games, the far as I know.
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.
The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.
Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.
Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.
The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.
~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~
Zoom out to see it in a smooth form. Font operates at its best at 12, 24, and 36 but it is flexible. How to use: Classic wasd for redstone up down left and right. Classic numerical keypad for redstone intersections. (hold shift for numbers for coordinates) top qwerty row for various redstone devices (including slime to makes pistons sticky. The bottom row is reserved for pistons and repeaters. For any slight nudging of things, press `.
Update: I added "Slime blocks" f. g for hopper. Observer is j. Chest is h.
North, east, south, west, up, and down directions which will help the comparators and repeaters and redstone torches and hoppers. This is done by using Z,X,C,V,B,N. Let us use the example of a repeater, west facing, on 3 ticks delay. First you put a c to make a 3 tick repeater, then you put the v which will put a "West" on that repeater.
See picture entitled "The layout" (below) and youll see its actually quite simple.
Pixel-perfect remake of the bitmap font used in game engine Game Editor with a few extra symbols (really anything outside of the basic latin set) added.