This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
You have to put a ` between every character and start every other line with a `, for example:
A` `q`u`i`c`k` `b`r`o`w`n` `f`o`x` `j`u`m`p`s`
`o`v`e`r` `t`h`e` `l`a`z`y` `d`o`g`.` `S`p`h`i`n`
x` `o`f` `b`l`a`c`k` `q`u`a`r`t`z` `j`u`d`g`e` `
`m`y` `v`o`w`.` `A`b`o`u`t` `s`i`x`t`y` `c`o`d`
f`i`s`h` `e`g`g`s` `w`i`l`l` `m`a`k`e` `a` ` `
`q`u`a`r`t`e`r` `p`o`u`n`d` `o`f` `v`e`r`y` ` `
f`i`z`z`y` `j`e`l`l`y`.` `G`r`u`m`p`y` `w`i`z`
`a`r`d`s` `m`a`k`e` `t`o`x`i`c` `b`r`e`w` `f`o`r
t`h`e` `e`v`i`l` `Q`u`e`e`n` `a`n`d` `J`a`c`k`.
`N`e`w` `f`a`r`m`h`a`n`d` `p`r`o`v`e`s` `s`t`r`o
n`g` `b`u`t` `l`a`z`y`,` `p`i`c`k`i`n`g` `j`u`s`
`t` `s`i`x` `q`u`i`n`c`e`s`.` `C`r`a`z`y` `F`r`e
d`r`i`c`k`a` `b`o`u`g`h`t` `m`a`n`y` `v`e`r`y`
`e`x`q`u`i`s`i`z`i`t`e` `o`p`a`l` `j`e`w`e`l`s`.`
This is the font of Newer Super Mario Bros. DS, a romhack of New Super Mario Bros. Credits to the Newer Team for making the hack and the font that goes with it. The font's internal name is 2647 Delfino. Button, smilies and such are starting from DB80 instead of E000 in the in-game font.
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
There are several recreations of the original PSone Final Fantasy VII font around, but none of them are either as accurate or comprehensive as this version, which also features the Japanese hiragana and katakana alphabets as well as menu numbers, special characters, and whatnot.
The base font size and recommended setting for Reactor7 is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Final Fantasy VII experience.
Final Fantasy VII on the PlayStation was developed and released by Squaresoft in 1997.
~ Reactor7 - created by Caveras after the original main text font used in Final Fantasy VII for the Sony PlayStation. ~
~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
Filgaia is a monospaced sans-serif pixel font recreation based on the original font appearing in the Sony PlayStation video game Wild Arms, developed by Media Vision and released by Sony in 1996.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 11pt and avoid any anti-aliasing or other font smoothing methods. The font is named after the world that Wild Arms takes place in.
~ Filgaia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a cloneThis blackletter-style monospace pixel font is a recreation of the original main font from in the SNES action game ActRaiser 2.
The character set of Tanzra includes a vast array of additional diacritic variants, numbers, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 15pt and avoid any font smoothing or anti aliasing methods.
~ Tanzra by Caveras - a font recreation based on the original font from the SNES game ActRaiser 2, developed by Quintet and released by Enix in 1993. ~
Montfauçon is a serif pixel font recreation of the original main font from the PC graphic adventure Broken Sword: The Shadow of the Templars, also used in the sequel Broken Sword II: The Smoking Mirror.
The character set of Montfauçon includes a vast array of additional diacritic variants and bonus characters. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 17pt and avoid any font smoothing or anti aliasing methods.
~ Montfauçon by Caveras - a font recreation based on the original font from the PC game Broken Sword: The Shadow of the Templars, developed by Revolution Software and released by Virgin Interactive in 1996. ~
It's the fancy cursive font from "resource2.dat" from Cube World. Turns out, its actually the 'Venice' font by Susan Kare & Bill Atkinson from the original classic Macintosh, so I've added all the remaining characters from the original font which the cube world version didn't have.
Cube World is Copyright 2010-2019 Picroma e.K.
There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.
The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.
Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.
Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.
The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.
~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~