Zoom out to see it in a smooth form. Font operates at its best at 12, 24, and 36 but it is flexible. How to use: Classic wasd for redstone up down left and right. Classic numerical keypad for redstone intersections. (hold shift for numbers for coordinates) top qwerty row for various redstone devices (including slime to makes pistons sticky. The bottom row is reserved for pistons and repeaters. For any slight nudging of things, press `.
Update: I added "Slime blocks" f. g for hopper. Observer is j. Chest is h.
North, east, south, west, up, and down directions which will help the comparators and repeaters and redstone torches and hoppers. This is done by using Z,X,C,V,B,N. Let us use the example of a repeater, west facing, on 3 ticks delay. First you put a c to make a 3 tick repeater, then you put the v which will put a "West" on that repeater.
See picture entitled "The layout" (below) and youll see its actually quite simple.
Pixel-perfect remake of the bitmap font used in game engine Game Editor with a few extra symbols (really anything outside of the basic latin set) added.
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
This is the font for the game Starbound: https://starbounder.org All credit goes to the developers and owners of Starbound, this is mainly for hobby/personal use and not commercial use.
You have to put a ` between every character and start every other line with a `, for example:
A` `q`u`i`c`k` `b`r`o`w`n` `f`o`x` `j`u`m`p`s`
`o`v`e`r` `t`h`e` `l`a`z`y` `d`o`g`.` `S`p`h`i`n`
x` `o`f` `b`l`a`c`k` `q`u`a`r`t`z` `j`u`d`g`e` `
`m`y` `v`o`w`.` `A`b`o`u`t` `s`i`x`t`y` `c`o`d`
f`i`s`h` `e`g`g`s` `w`i`l`l` `m`a`k`e` `a` ` `
`q`u`a`r`t`e`r` `p`o`u`n`d` `o`f` `v`e`r`y` ` `
f`i`z`z`y` `j`e`l`l`y`.` `G`r`u`m`p`y` `w`i`z`
`a`r`d`s` `m`a`k`e` `t`o`x`i`c` `b`r`e`w` `f`o`r
t`h`e` `e`v`i`l` `Q`u`e`e`n` `a`n`d` `J`a`c`k`.
`N`e`w` `f`a`r`m`h`a`n`d` `p`r`o`v`e`s` `s`t`r`o
n`g` `b`u`t` `l`a`z`y`,` `p`i`c`k`i`n`g` `j`u`s`
`t` `s`i`x` `q`u`i`n`c`e`s`.` `C`r`a`z`y` `F`r`e
d`r`i`c`k`a` `b`o`u`g`h`t` `m`a`n`y` `v`e`r`y`
`e`x`q`u`i`s`i`z`i`t`e` `o`p`a`l` `j`e`w`e`l`s`.`