Base ASCII plane from the character generator ROM of the ST7036 LCD controller, built as a fixed pitch font. This is missing the characters mapped on 0x00 through 0x1f, the first half of which could be user-defined characters loaded in RAM at run time, and hence really difficult to define in a font. I've also left off the katakana characters mapped from 0x80 to 0xFF, as I don't need them for my current requirement.
All charcters are 5x7 dots in a 6x8 dot character cell. All 6x8 dots are implemented on the panel, and the panels typically provide blank columns and rows between character cells, so I'm not entierly sure why the standard ROM image doesn't ever use the 6th column or 8th row. To mark the cell boundaries, I've included tick marks in each corner where that pixel is blank. If no extra leading or tracking is applied, those ticks will abut.
I've defined all of the obvious space characters to be blank, and also defined the Unicode NOT SIGN (U+00AC) as a blank to make it easier to draw screen images.
The main text font used for the laptop variant of the Mega Duck game console, a device that usually came in a form very reminescent of a Game Boy. I discovered this device and font through Ashens' YouTube video on the Mega Duck.
I like the font's vaguely Art Deco stylings, so I'm preserving it here.
Note that since I don't own a Mega Duck myself, I am unable to see every glyph. I had to come up with a few myself. They're consistent to the style but may not reflect the look of the actual hardware. The system does seem to have excellent language support so I hope a Mega Duck owner sees this...
Also inconsistent to the actual font is the spacing. The original looks like Monospaced 8px, but the width of "0" makes this impractical.
Finally, bear in mind that each "pixel" on the Mega Duck had lines of separation between itself and its neighbors. I've changed the brick size to 0.8 in an attempt to simulate this. It takes an immense size to accurately reproduce the grid, so I consider this design to be in the High Resolution Pixel category.
A segmented display inspired by Lorica Segmentata.
I didn't make this to convey the idea of "Space Romans", but I can see how it might be used in such a context. For that I'm envisioning something like a flip-dot display which uses these metal plates. Perhaps in the future I'll get an Arduino and some servos, then set about trying to build such a display...
Experimental 12-segment display. This is my attempt at making an ultra-small segmented display suitable for printing on actual pixel art screens. As far as I know, this is the first fusion of Latin-style microfont and segmented display.
Initially I tried making this with 3px long segments, but the result looked almost exactly like Calculatrix 12. So I shrank it down to 5x5 to ensure it would take on its own look.
Of course, your pixel art style still needs to be a pretty big one for this font to work well - I recommend a display area of 82*7px or more.
*
See also:Pandora's Blocks
Want to see a magic trick? This font quickly loses readability when it is shrunk or enlarged from its original size! It's like an anti-font, judging you for wanting to use it.
I think this makes excellent placeholder text at small sizes, though to the uninitiated it might just look like blurry Braille.
This is a clone of CelLCD