Searching for more “Pixels” fonts?
Buy and download “Pixels” fonts at MyFonts.
If you like this font, please consider checking out ReFixedsys Mono and Refixedsys Sans as well, which are my better attempts at recreating the Fixedsys font. They also have more glyphs for other languages.
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This time with More Latin characters! Fixed height issues as well.
Also used as dialogue text in Undertale and Deltarune.
NOTE: Click "TrueType Font" when downloading!
This is a clone of Fixedsys MonospacedPC Font recreations: "System"
This font only appears in Notepad, MS Paint and nowhere else, so replicating it might be a good idea. It's also stuck at bold, so a regular version will be coming soon.
PC Recreations: "System" (Regular)
This time it's not bolded!
This is a clone of System BoldPC Font recreations: "Terminal" (Style 7, coding is OEM/DOS)
The final "Terminal" font style!
This font only appears in Notepad, MS Paint and nowhere else, so replicating it might be a good idea.
The most amazing thing about this font is that it changes its style depending on the chosen font size. "More Latin" (possibly) coming soon.
Apologies about the terrible monospace mastering before! Spacing is reduced and is made to look better than the original. Unfortunately, the long letters (“M” and “W”) will stick to the letter next to it.
This is a clone of Sonic HUD Globalspaced 1.1I'm back...
11x19 font
A remake of the font from the GBC production "Mental Respirator" from the Phantasy demo group. (A few of the characters I interpolated for the full Basic Latin Charset)
All design credits for the original characters go to Exocet of Phantasy
Pixelated font for a user interface. Low resolution.
10x14 Font Sans.
NOTE: Click "TrueType Font" when downloading!
This is a clone of 10x14 Font MonoThe Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
It's been a year since I've created "Fixedsys 2 Monospaced." It's the most downloaded font on my account, with more than 500 downloads.
To celebrate these achievements, allow me to introduce the new Fixedsys--reFixedsys.
Directly re-created from the image in the Wikipedia page, it'll be the best Fixedsys font you'll ever see and use. Enjoy.
NOTE: Click 'TrueType Font' when downloading!
9x8 font. (Sans)
NOTE: Click "TrueType Font" when downloading!
This is a clone of 9x8 Font Mono[2022.09.16] Fixed "W".
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
[2022.05.27] Changed the design of Greek Small Letter Zeta, which was too tall.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Changed the design of Greek Captial Letter Xi.
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The main font for dialogue used in Undertale and Deltarune, created by Toby Fox.
NOTE: Click "TrueType Font" when downloading!
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Added More Latin and Greek character sets.
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The main font for enemy dialogue used in Undertale and Deltarune, created by Toby Fox.
The font looks similar to "DotumChe" at 10pt. The only difference is the character spacing. "DotumChe" has a spacing of two pixels, while there is only one pixel spacing in-game.
NOTE: Click "TrueType Font" when downloading!
Trying my best to make the "System" font from memory, hence the name "System Memory".
NOTE: Click "TrueType Font" when downloading!
This is a clone of System MemoryRecreated Microsoft Sans Serif font from the original font file.
NOTE: Click "TrueType Font" when downloading!
Recreated Microsoft Sans Serif font from the original font file.
NOTE: Click "TrueType Font" when downloading!