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I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
This is a pixelated font inspired by multiple pixelated i used. This font is published in the public domain (CC0). It means that you can use, modify, clone, distribute, sell without any permition or credit requierment.
This font has been designed to code, it implies it is monospaced.
A little pixel font made with zero experience in less than 15 minutes. Enjoy.
If you think it could help you, I tried to put it under the most liberal license so you can freely use it or edit it for your personal and commercial projects. Don't feel the need to credit me.
Also see my "pixel joy" for a better but slightly bigger pixel font.
Kubasta is a monospaced pixel font designed with legibility in mind. The glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
An earlier version was created with BitFontMaker2 in 2014 and featured in Beat Cop by Pixel Crow.
The exclusive Shavian font used for the Shavian transliteration mod in Milk Outside a Bag of Milk Outside a Bag of Milk (Milk2). No latin characters planned. Feel free to fork.
It should be noted that this is *not* the exact font used for the Milk2 mod. Fontstruct can't kern Shavian characters, so I had to adjust the kerning in FontForge. Check out the Milk2 Shavian mod page for the exact font used for the mod.
typing "SICK#" gives you the word "SiCK!!"
typing "GOoD!" Gives you the word "GOOD!"
typing "BAd" gives you the word "BAD"
typing "s-- OH GOD CANT SAY THAT ONE JEEZ
this font is used for week 6 on friday night funkin' (no, not on the textbox, the UI.)
Senpai: Ah, a fair new fontstruction has arrived in fontstruct.com!
Senpai: We shall download this font right now!
Boyfriend: Beep bo bop
font for the Quat language. note that:
the letter for /ɨ/ is mapped to the character Y
the letter for /j/ is mapped to the character J
the letter for /ʃ/ is mapped to the character H
the "number start" & "number end" symbols are mapped to [ and ] respectively
the letters can't connect; i don't want to manually draw out every syllable
A very simple, somewhat abstract typeface in which every single character is only 3x3 pixels at most (excluding commas and semicolons). I know 3x3 fonts have been done before, like with "Tiny Pixel" and "Illegibility," but I did my hardest to refine this font to being as legible as possible.