This font is a recreation of the text used for the thumbnails and health for ScratchTale: https://scratch.mit.edu/projects/88931506/
The font used in Super Mario 64 when speaking to people or reading signs. These characters are mostly derived from the game and used to recreate the font. Glyphs such as the asterisk and curly bracket are made with modified or existing characters used in-game (star instead of asterisk, curly bracket made from parenthesis, etc.)
This time with More Latin characters! Fixed height issues as well.
Also used as dialogue text in Undertale and Deltarune.This is a clone of Fixedsys Monospaced
Inspired on Deltarune's logo. Comes with full Latin plus supplements.
Ideal sizes are 44pt and multiples like 88pt; sizes like 22pt and 66pt work, but they present a different spacing.
Recreated Microsoft Sans Serif font from the original file.
For some odd reason, this font only shows up in Notepad and MS Paint and nowhere else. It doesn't show up in the "Fonts" folder, too.
Echromic is the smaller version of Echromic Ex: fontstruct.com/fontstructions/show/1247652/echromic-ex
Echromic Ex is the larger, more developed version of Echromic: http://fontstruct.com/fontstructions/show/1245140/echromic
This is the new font that I am currently using in my GameMaker-Port version of ScratchTale: https://scratch.mit.edu/projects/88931506/
This font is a recreation of the text used for the dialogue in ScratchTale: https://scratch.mit.edu/projects/88931506/
~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
What it says on the tin... This is font is based on Minecraftia by http://djdch.com/ and can be found here: http://www.dafont.com/minecraftia.font