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font for the Quat language. note that:
the letter for /ɨ/ is mapped to the character Y
the letter for /j/ is mapped to the character J
the letter for /ʃ/ is mapped to the character H
the "number start" & "number end" symbols are mapped to [ and ] respectively
the letters can't connect; i don't want to manually draw out every syllable
Note: I don't have left and right quotation marks on my keyboard so I couldn't add them in, sorry for the inconvenience. I only have the straight-down quotation marks as shown in the example of; "".
I am coding a Pokemon game, and wanted to make a regional dialect to use. This is my first font on fontstruct, and I really enjoyed making it. Currently I have the full alphabet, along with numbers. If you use it, please give some form of credit.
Enjoy!
[sorry im not very good at descriptions lol]
The font used in Super Mario 64 when speaking to people or reading signs. These characters are mostly derived from the game and used to recreate the font. Glyphs such as the asterisk and curly bracket are made with modified or existing characters used in-game (star instead of asterisk, curly bracket made from parenthesis, etc.)
Relive your retro pixelated font dreams with Retro Pixelon! Ready to use for Russian, English, Polish, French, Spanish, German and many more!
Contains sets: Basic Latin (fully), More Latin (almost fully), Extended Latin A (fully), Cyrillic (for Russian).
"minecraft" (©MOJANG)
PC Font recreations: "Terminal" (Style 1, coding is CHINESE_BIG5)
This font only appears in Notepad, MS Paint and nowhere else, so replicating it might be a good idea.
The most amazing thing about this font is that it changes its style depending on the chosen font size. More styles and "More Latin" coming soon.
A pixel art font.
I thought it would be cool to make my own font, so I try to make something and it give this result.
Created by Thomas T / Mewily.
(Ytb channel https://www.youtube.com/channel/UCMzM4J9w0OEAb077mfrfXog )
This is a cloneThe Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
¡Fuente de letra en píxeles que inculye todos los caracteres comunes! Úsala en donde sea, es compatible con la mayoría de idiomas que utilicen la Alfabetización Internacional. Crea textos, diálogos o títulos con esta fuente de letra tan divertida y disponible de la que no te vas a arrepentir.
Instrucciones para usar esta fuente de letra: Haz clic en el vínculo de descarga (Download) y después selecciona "Descargar como fuente TrueType (.ttf)". Descarga el archivo ".zip" en una carpeta donde sepas que estará ahí (p. ej. la carpeta Descargas). Cuando la descarga esté lista, dirígete a la carpeta donde la guardaste y busca el archivo. Cuando lo encuentres, apúntalo y abre el menú contextual con el botón derecho del ratón (Ó la combinación Shift+F10) y después haz clic en "Extraer aquí" (O presiona la tecla "X" y después "Enter") para extraer los archivos. Busca un archivo titulado "pixeles.ttf", cuando lo encuentres, córtalo (CTRL+X) y pégalo en la carpeta "Fonts" (O usa la combinación ALT+D y después escribe <C:\Windows\Fonts>. Cuando estés adentro pega el archivo (CTRL+V)). ¡Y listo, ya puedes escribir textos con tu nueva fuente de letra! Espero que lo disfrutes.
a font derived from this source. i named this font "graypixel" because the colors used in the source image are black and white. continuing on, if you mix black and white, you get gray. and finally, since this is a pixel font, i added the prefix "pixel" to the end of the font name. for some reason, there is a kerning problem with the lowercase. i don't know why it happened.
edit: @BMW helped me fix the problem.
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Added More Latin and Greek character sets.
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The main font for enemy dialogue used in Undertale and Deltarune, created by Toby Fox.
The font looks similar to "DotumChe" at 10pt. The only difference is the character spacing. "DotumChe" has a spacing of two pixels, while there is only one pixel spacing in-game.
NOTE: Click "TrueType Font" when downloading!