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this is a font that has a lot of components and reuses them a lot.
or, in other words, the font uses the other glyphs and modifies them to make another glyph, creating strange looks of the glyphs.
WARNING: font not meant for text, only meant for display or headlines!
(i accidentally made the lowercase more legible than the uppercase.)
some letters like K, V and Y are made from the A, so they may look inconsistent.
simple sans is... well... a simple 7x4(ish) sans-serif pixel font. but not really. there are a lot of funky details hding in the glyphs. try to catch them all!
this is currently the most-glyphed font i ever have which is not a clone of some other font.
this font is gonna have 1000+ glyphs very very soon!
this experiment is now abandoned. i will work on a new unicode font soon.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
DOS 7x7 Font Mono
NOTE: Choose TrueType when downloading!
This is a clone of DOS 7x7 Font MonoThe font used for the branding of Crigence n' Friends, officially turned into an easily usuable TTF with very loose license restrictions. Provide proper credit to us, and it's free to use!
(Primarially made for promotional purposes)
typing "SICK#" gives you the word "SiCK!!"
typing "GOoD!" Gives you the word "GOOD!"
typing "BAd" gives you the word "BAD"
typing "s-- OH GOD CANT SAY THAT ONE JEEZ
this font is used for week 6 on friday night funkin' (no, not on the textbox, the UI.)
Senpai: Ah, a fair new fontstruction has arrived in fontstruct.com!
Senpai: We shall download this font right now!
Boyfriend: Beep bo bop
This is the updated version of the Invertory font.
What's new:
- Fixed the world's worst quotation marks
- Added More Latin
Font's Properties:
- Glyphs: 212
- Version: The Invertory Font, update 2
- Permissions: You can use this font anywhere you like!
- License: Open Font License
This is a cloneThis is a new classic 8x8 font from the future. This takes place with the numbers from the classic Atari 2600 Parker Bros. games and aesthetic futuristic letters and symbols like it's 1982. This font is written in Unicode format.
A pixel art font.
I thought it would be cool to make my own font, so I try to make something and it give this result.
Created by Thomas T / Mewily.
(Ytb channel https://www.youtube.com/channel/UCMzM4J9w0OEAb077mfrfXog )
This is a cloneDouble width font.
This is the font of Newer Super Mario Bros. DS, a romhack of New Super Mario Bros. Credits to the Newer Team for making the hack and the font that goes with it. The font's internal name is 2647 Delfino. Button, smilies and such are starting from DB80 instead of E000 in the in-game font.