The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
a humble handwritten pixel sans font
This is a clone of good morningThe first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.
Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
A typeface designed to be ideal for coding applications. This typeface aims to be a simple pixel font that can both easily be read at small sizes and also look classy at the same time. Each character is designed to have its own unique shape to avoid confusing one character with another (something I found to be a common issue with most pixel fonts).
This is a clone04 JULY 2022
Added U+FFFC (OBJECT REPLACEMENT CHARACTER)
Added U+E000 (.notdef)
Fixed U+FFFD (REPLACEMENT CHARACTER)
Finished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)
Morita Casual is a perplexive, handwritten font that was once published through other MS-DOS games, but did not obtain an example of "Ready to Read with Pooh", since it is not yet still restored by the DOS system. Morita Casual may refer to Jōkichi or Kazuhito Morita's handwriting, but it cannot be reflected to Tolman, which is from Berkeley Softworks (1985), containing the GEOS FontPack 1 (C64 version). No similarities within this font is questioned.
Strictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Heathcliff Helvetica is a similar match between Helvetica and Neue Haas Grotesk. Same similar style than Helvetica, but a different trait than Morita Casual 2.
This is a clone of Heathcliff Helvetica