the font i use for my 88×31 neocities buttons. designed to be used at 1:1 size, so it may look odd at larger sizes. 2ble resolution version available here.
has oldstyle numbers. includes latin, cyrillic (some diacritics), & greek (tonos marks but no dia's). alternative glyphs for g (2bl-storey, ğ), K (Ƙ), s (more horizontal, ƨ), Z (wider, Ƶ; narrower, Ȥ), Л (ball serif, Ԉ), б (serbian form, Ѣ), в (bulgarian, ѣ), д (cursive, ѿ)& и/й/ѝ (cursive, Ѡ/ѡ/Ѿ), п (cursive, ҏ), 8 (more horizontal, ȣ/§).
i will update it as i need more chars, so keep checking for newer versions.
(similar font i found after making this: http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=373)
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
Kinda wide and cool looking font that was meant for a hex editor. I decided to practice my pixel art skills and add some symbols for writing big numbers, as well as an italic number set loosely based on my own handwriting.
Inspired by Igiari.
Heathcliff Helvetica is a similar match between Helvetica and Neue Haas Grotesk. Same similar style than Helvetica, but a different trait than Morita Casual 2.
This is a clone of Heathcliff HelveticaMorita Casual 2 is the second installment of the now Morita Casual series. The second version of Morita Casual also identifies the handwriting made entirely by Kazuhito Morita, a sibling of Jōkichi Morita. This font pack was later reissued and installed to the public and media by January 25th, 2003.
Morita Casual is a perplexive, handwritten font that was once published through other MS-DOS games, but did not obtain an example of "Ready to Read with Pooh", since it is not yet still restored by the DOS system. Morita Casual may refer to Jōkichi or Kazuhito Morita's handwriting, but it cannot be reflected to Tolman, which is from Berkeley Softworks (1985), containing the GEOS FontPack 1 (C64 version). No similarities within this font is questioned.
Finished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)