The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
The Bit-Config font series is inspired by the Lucida font family.
This specific font is inspired by Lucida Bright.
Context:
An average 5x7 pixel slab-serif font. Originally meant to be a replacement/alternative for other Pixel Optimzed slab-serif fonts, Times New Roman in particular.
This is a clone of Bit-Config SansThe Bit-Config font series is inspired by the Lucida font family.
This specific font is inspired by Lucida Sans.
Context:
An average 5x7 font, the one that inspired Bit-Config Console and Bit Config Serif. Originally meant to be used as a dialogue font or chat font for RPG-like programs.
This is a clone of Bit-Config DigitalThe Bit-Config font series is inspired by the Lucida font family.
This specific font is inspired by Lucida Console.
Context:
A 5x7 monospaced font + features inspired by VCR-OCD Mono. Originally meant to be used in Cash Calculator Registers, in coding scripts or on Calculators.
This is a version of a very popular classic computer with scanlines! This font mimics the CRT display.
This is a clone of Apple 2a Dot-MatrixAn extended/reworked version of Helvetica Pixelated (owner and original FS link in credits).
This is a clone of Helvetica PixelatedStrictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
IMO, serif fonts are much more versatile in that I don't have to squeeze a stroke or bar into a letter without it clashing with another letter. Meanwhile, in a serif font, the serifs create room to add strokes and bars.
Accent Serif v1.2.0 is copyright © 2022 AFontAbove.
~~~C~H~A~N~G~E~L~O~G~~~
v1.0.0 (03/20/2022) Added Basic Latin
v1.1.0 (03/20/2022) Added Latin-1 Supplement and changed: u
v1.2.0 (WIP) Adding Latin extended-A and changed: ¥
the font i use for my 88×31 neocities buttons. designed to be used at 1:1 size, so it may look odd at larger sizes. 2ble resolution version available here.
has oldstyle numbers. includes latin, cyrillic (some diacritics), & greek (tonos marks but no dia's). alternative glyphs for g (2bl-storey, ğ), K (Ƙ), s (more horizontal, ƨ), Z (wider, Ƶ; narrower, Ȥ), Л (ball serif, Ԉ), б (serbian form, Ѣ), в (bulgarian, ѣ), д (cursive, ѿ)& и/й/ѝ (cursive, Ѡ/ѡ/Ѿ), п (cursive, ҏ), 8 (more horizontal, ȣ/§).
i will update it as i need more chars, so keep checking for newer versions.
(similar font i found after making this: http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=373)
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.