Recreation of the pixel font from Opera House's "Running Battle" (1991) on the Sega Master System.
This font is used in the game's cinematics.
Only the characters present in the game's tile set have been included.
This is a product of minor adjustment that comes from my previous "Pac-Man CodingSets" typeface. Having taken notice of a certain number of its variants, I brought them all together (plus my own ideas for sure) within this typeface design, until it finished.
A part of changes in captial letters are exactly from "Pac-Land", a well-known arcade game of 1984, and this is where the name of the typeface comes.
Note: I have just done a little more modifications in it, and maybe this is my last time doing this, I promise!
This is a clone of Pac-Man CodingSetsWithout doubt, this typeface is re-created from the NES release of "Pac-Man Championship Edition", and the game was officially published in 2020 as a Japanese release. Rumor has it that the game used to be a fan game as well, but for my part, this isn't the point.
The small letters "i" and "j" have been adjusted, so that they will look more accurate in terms of typeface design.
By the way, the design of the small letter "g" has been adjusted as well, because it's not until today that I could obtain the "Eat all fruit targets" achievement in this game, and that I could see the real appearance of the small letter "g" (see the below comment I have just posted). Sorry for the inconvenience caused by this!
This typeface is re-created from the HUD captions of the ROM hack called "Sonic 3: Resort Island", as you can see. The ROM hack was made by UtopiaUK for Sonic Hacking Contest in 2015, with difficult layouts and brand-new Special Stages.
Note: The letters and numbers are almost re-created in an exact way, whereas the punctuations are mostly based on my own ideas.
A special Pac-Man version of the familiar Arcade Legacy font on FontStruct, given the title: PAC-MAN LEGACY! (Yes, it's even in stylized all-caps)
What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESFont copied from Dr. Cain Terminal by nthewhale but with addition Cyrillic font recreated from [RUS] roms
This is a clone of Dr. Cain TerminalIt's no dream! A font based on Super Mario Bros. 2 is now available!
This is a clone of Super Mario Bros. NESAn unbelievable hole-in-one! A font based on NES Open Tournament Golf is now available to use!
This is a clone of Super Mario Bros. NESTOUCHDOWN! A font based on Tecmo Bowl is now available!
This is a clone of Super Mario Bros. NESNo Konami code is required for the usage of this font. You may not get 30 lives with this font inspired by Konami's Contra series, but this will be a font you'll enjoy using, retro gaming fans! Enjoy!
This is a clone of Super Mario Bros. NESA monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!