recreation of the monospaced pixel font used for the start menu and options screen in konami's "batman returns" (1993) for the SNES. this version expands (and tweaks) the punctuation characters present in the actual game's tile set.
Recreation of the 6px pixel font used in Nintendo's "Super Mario Kart" (1992) on the SNES. In the game, the font has a 2px spacing to account for the outline. In this recreation, I opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added ":" and "," and fixed incorrect "Q", "V", "(" and ")"
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the 7px tall font used for the game's message boxes and level names on the world map. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added some missing unused characters "?", "•", "(", ")" and fixed the incorrect "Q".
A thin proportional font, based on the title sequence of the Bitmap Brothers' "Chaos Engine" (1993).
Designed to be used aliased at a size of 9px (or multiples thereof).
Originally created in 2004 based on the Amiga version, and extended in 2012. Repackaged in 2022, with a small tweak to the exclamation, question, and quote marks, and the addition of the ampersand from the Sega Mega Drive/Genesis and SNES versions.
Last (hopefully) final tweaks now 27/08/2022, fixing the "G", "V", "X", "1", "9", adding a copyright symbol, and tweaking the spacing and vertical position of some of the punctuation marks, referencing the SNES version some more.
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the two small, 6px tall variants used for the game menus, end-of-stage stats, and the end credits. These have been spread out across the upper- and lowercase. Note the reduced-size 5px tall numerals, and the copyright symbol used on the title screen. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: fixed the incorrect "Q"
a custom variant of the pixel font used in konami's "batman returns" (1993) on the SNES, modified from monospaced to proportional while trying to maintain the quirky ligatures built into the monospaced original. this version expands (and tweaks) the punctuation characters present in the actual game's tile set.
This is a clone of Batman Returns SNESA recreation of the faux-italic pixel font from Konami's "Biker Mice from Mars" (1994) for the SNES. Only the characters found in the game are included.
Updated 05/2017 to add a few missing characters and fix existing one.
Updated 07/2017 because the ampersand was missing a pixel...
Recreation of the "chalkboard" pixel font used in Nintendo's 1995 Super NES classic "Super Mario World 2: Yoshi's Island". Only the characters used in the game have been included. The "Q", "X", "Z" and "j" are my own creation, as these characters don't seem to have been used in any of the on-screen texts I came across. Note that this font includes a few special characters, mapped to the most appropriate unicode point: the Yes/No selection arrow (mapped to "triangular bullet" U+2023), directional arrows (U+2190 - U+2193) and the circled "A" (U+24B6), "B" (U+24B7), "X" (U+24CD) and "Y" (U+24CE).
Update Sept. 2019: proper left/right double quote mark; "j" fixed; "Q", "X" and "Z" fixed; added accented characters and "ß" - note that, for some reason, the accented "e" and "i" versions have an additional pixel of letter-spacing; added ordinal "ª" and "º"; added "æ"; added "¡" and "¿" from the spanish version of the game on the Game Boy Advance - note that the regular exclamation and question marks in the spanish version are different from the English/French/German version, and this recreation keeps the ones from the latter.
Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Only the characters present in the game's tile set have been included.
A pixel rendition of Bolton Sans by designer Paul Lloyd. For a game concept of mine.
This is a redone version, as the original had issues that I couldn't seem to fix. But hey, this time it has more characters!
If you want to use this commercially, I guess I'd suggest getting permission from both of us?
Recreation of the primary pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
The game uses a crisp, non-antialiased version of the same font used in the "Teenage Mutant Ninja Turtles" (1989) and "Teenage Mutant Ninja Turtles: Turtles in Time" (1991) arcade machines. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
Recreation of the italic/slanted pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
This font is used in the initial title crawl and in the dialogs/cutscenes. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Quintet/Enix's "ActRaiser" (1990) on the SNES.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The japanese version of this game features subtly different punctuation. This recreation only includes the punctuation marks from the western release.
Only the characters present in the game's tile set have been included.
Recreation of the secondary font from Jaleco's "Brawl Brothers" (aka "Rushing Beat Ran", 1992) on the SNES.
In the western release, this font is only used in the "option mode" menu, while in the japanese version it features on the title screen and main menu as well.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Software Creations/Sony Imagesoft's "Equinox" (aka "Solstice II", 1994). This font includes an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
Recreation of the pixel font from Natsume/Taito's "The Ninja Warriors" (aka "The Ninja Warriors Again", 1994) on the SNES. This font is primarily used on the start screen and for the score counter. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Argonaut Software/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the SNES.
Note that in-game, when used for speech bubbles, the font is heavily antialiased. It is however used without antialiasing in the controller setup, episode cut scenes, and the end credits.
Only the characters present in the game's tile set have been included.