A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
~ very minimalistic conscript (for numerous languages) ~
with the basic letters/sounds: «a», «h», «i», «k», «l», «m», «n», «p», «s», «t», «u» and «y» (vowel ligature consisting of «i»+«u»).
new consonants can be created with a dot above or below the consonant (subsequent «"» or «'» resp. on the keyboard), e.g. «p» + «"» = «f». to create new vowels, the existing («a», «i», «u» and also «y») can be linked together with a line («-» on the keyboard), e.g. «a» + «-» + «i» = «e».
with a subsequent short vertical lower or upper line («;» or «:» resp. on the keyboard) you can shorten/soften or lengthen/harden a letter/sound respectively.
a pause can be written with «,» and the end of a sentence with «.».
if you want to write numerals (you don't have to, if you want to keep it simple and minimalistic), you can write them with a preceding and subsequent «,» and then use the letters in between as numerals. like this: 0=a, 1=i, 2=p, 3=t, 4=k, 5=s, 6=h, 7=n, 8=m, 9=u («l» and «y» are not used). you can use the «,» also to separate numbers.
Keyboard input = Letter representing sound (NOTE: Case matters!)
h, k, l, m, n, p and s have their respective consonant glyphs
a, e, i, o and u have their respective vowel glyphs
A and E are used for the glyphs representing [æ] and [ɛ] respectively
N is used for the diactric coda glyph representing [ŋ]
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
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- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
From my game Trap Farmer Brer Brah.
The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.
Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.
An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
This is an abugida for my conlang Tanume. The vowel marks don't display correctly in the preview but they go above the consonant letters. The writing system can go in any direction, as long as the open side of the square is facing the correct direction. The characters with angle brackets are numbers.
This font is a featural alphabet based on Mana, created by Nomadic Wiccan, which I found on this Reddit page:
https://www.reddit.com/r/conlangs/comments/5kfm3g/introducing_the_mana_the_featural_kajik_alphabet/
The glyphs are intended to correspond to the following IPA values: [kɣ, kŋ, N, ŋ, pm, qN, tn, pv, qX, tz, a, ɣ, i, k, m, n, p, q, t, u, v, X, z]. I don't know how the extra, smaller glyph at the end got in there. I can't seem to get rid of it.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
The "Kepom" script is a constructed alphabet invented by James Ong Zhi Siang for his constructed language Argusian. It is an abugida, meaning that vowels are not their own characters but are attached to consonants above and / or below. This is a recreation of it using FontStruct tools, in case someone would want to be able to use or write with it themselves. More information about the Kepom script can be found on Omniglot here.
Elae (Ayl-ah-ay) is a test font for a commission for a friend. It was easier to play with the shapes and finalize them a little on fontstruct before I switched to Illustrator and FontLab. It lacks a lot of characters as the commission only called for basics. The vowels are set up to function as diacritics with the capital vowels being used for standalone, initial, and multiple vowel sequences. i.e.; font = font, rogue = rogUe, edict = Edict, acoustic = AcOustic. Sample text looks best at pixel. New characters may be added by request.