1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:- ^:e
q:qh w:w e:q' r:r t:th y:y u:-u i:-i o:q p:ph @:k' [:e-
a:-a s:s d:t f:p' g:k h:h j:ch k:kh l:l ;:; ::: ]:-e
z:ch' x:sh c:chh v:ll b:p n:n m:m ,:, .:. /:t' _:ñ
!:! ":" ':' (:( ):)
Q:a W:o T:ts U:u- I:i- O:-o
A:a- J:i L:o-
Z:z X:sh' C:tr' V:u ?:?
1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:- ^:tx
q:ts w:rr e:e r:r t:t y:ll u:u i:i o:o p:p @:ü [:tt
a:a s:s d:d f:f g:g h:h j:j k:k l:l ;:; ::: ]:ñ
z:z x:x c:tz v:dd b:b n:n m:m ,:, .:. _:nasal vowel
!:! ":" ':' (:( ):) ~:TX |:NAZAL VOWEL
Q:TS W:RR E:E R:R T:T Y:LL U:U I:I O:O P:P `:Ü {:TT
A:A S:S D:D F:F G:G H:H J:J K:K L:L }:Ñ
Z:Z X:X C:TZ V:DD B:B N:N M:M ?:?
1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:- ^:-ā
q:q w:w e:-ī r:r t:t y:y u:-u i:-i o:-ū p:ʾ @:a [:th
a:-a s:s d:d f:f g:gh h:h j:j k:k l:l ;:; ::: ]:dh
z:z x:sh c:kh v:ʿ b:b n:n m:m ,:, .:. /:/ _:ḥ
!:! “:" ‘:' (:( ):)
W:ū E:-e R:o T:ṭ Y:ī U:u I:i O:-o P:p
A:ā S:ṣ D:ḍ G:g J:e L:ɫ
Z:ẓ C:ch V:v ?:?
More info on the script: https://www.omniglot.com/conscripts/grandalphabet.htm
This is a clone of Ambrosia SansLiyahu is a constructed language created by Xay Voong during the development of a role-playing video game. The core concepts are based on the trinity entities mind, body, and soul. The philosophy is elemental, rational, metaphysical, semantical, structural, straightforward, compact, and concise. Full description of the language and script can be found at http://shenafu.com/smf/index.php?topic=94.0 This font not really meant to type English, although it's not prohibited. Since the Liyahu alphabet has 36 letters, this font uses all 26 lowercase and 10 uppercase letters. It also contains all 10 digits, space, comma, and period. The percent sign shows the official Liyahu logo, with all trinity symbols in their proper places: mind at top, body at left, and soul at right.
This, as the name suggests, is a cubic version of the script helix. This variation removes all curved lines and approached the script with a box look rather than the traditional helix twist effect.
This has the same letter/punctuation as other helix variations.
I got this crazy idea that I wanted to create a script that looked like it had been created by tiny pastel horses (you're allowed to laugh). My inspiration comes from the Burmese script and a few other closely related ones that all kind of look like hoof prints stringed together at different angles.
There was just one problem: FontStruct doesn't do these circular letters. So I used FontStruct to create a prototype with mostly 5×5 and 7×5 letters to make the most out of the rounded corners.
Once satisfied I set out to find a bunch of tools to create "real" fonts. Inkscape and Fontforge looked like the perfect combination for a cheapskate like me. Designing the letters in Inkscape was easy since they consist of a few standard elements combined at different angles. These elements in turn mostly consist of circle sectors merged together. Fontforge on the other hand is a constant source of frustration. The constant crashes are the least of my problems. Paths that are imported will contain several errors that need to be fixed and however hard I try I can't seem to adjust widths and bearings in a way that makes sense.
Currently the script takes about 90% of its letters straight from Burmese while the vowels are more closely inspired by Shan. The script is used to write English phonetically and works as a not-really-an-abugida. There's no inherent vowel and it thus works more like Tolkien's Tengwar. Initial consonants are written as conjuncts while final consonants are mostly written as a linear sequence. The twelve vowels of RP have been merged into ten. There are two sets of vowel diacritics: the regular ones based on Shan and the overly cutesy ones consisting of hearts, gems and celestial bodies.
Todo: Thicker letters. Larger diacritics and increased distance. My own set of letters using the same basic components – possibly featural but probably not. Proper metrics. Kerning. Ligatures. Learn AAT and/or Graphite.