Here is my first conscript font on Fontstruct. Alphabet 1 is an alphabet I created from various inspirations to function for most European languages using the Latin alphabet. This is not however the first alphabet I have created in general. I hope you enjoy the alphabet.
Here is my version of a serif Eriseci alphabet. It is the same format as the previous Eriseci font which this was cloned from, so for use of this font please referrence that one. I hope you enjoy :D
This is a clone of Eriseci AlphabetEach letter is made of 7 possible lines (a rhombus with 3 horisontal lines, forming hexagons). Sentances form bands, as if cut into a wooden stick or pole. Feel free to use for your conlags (just don't forget to mention me)! It has both English and Russian scripts (matched by sound). Used math to create: this script used minimum amount of lines per letter while making all have equal amount in total, so letters have 5 lines and numbers have 3, punctuation has 2. You can create your own efficient script by using a combination of "5 out of 7" letter parts. Similar to my "Square Seven - Girder" script.
Each letter is made of 7 possible lines (a square with a cross). Sentances form bands, as if cut into a wooden stick or pole. Feel free to use for your conlags (just don't forget to mention me)! It has both English and Russian scripts (matched by sound). Used math to create: this script used minimum amount of lines per letter while making all have equal amount in total, so letters have 5 lines and numbers have 3, punctuation has 2. You can create your own efficient script by using a combination of "5 out of 7" letter parts. Sinmilar to my "Hex Seven" script.
From my game Trap Farmer Brer Brah.
The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.
Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.
An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
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- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
This conscript was a real pain to make, but I think it turned out okay.
I included the 4 abbreviations with it too:
To type "of", press 0
To type "the", press 1
To type "to", press 2
To type "and", press 3
More info on the Krul alphabet here: https://www.omniglot.com/conscripts/krul.htm
Here is the font for my first rendition of Altrimaya. One might notice many of these letters differ greatly from my revised and refined Altrimaya alphabet I also have featured here. I figured I should publish this one as well to let users decide which version they prefer. Hope you enjoy!
Please note however that I will likely only make fonts from my Revised Altrimaya alphabet, not this one. Regardless if the title of these other fonts includes "revised" or not, unless specifically stated that it originates from this alphabet it will always originate from Altrimaya (Revised).
Here is my version of the Davé alphabet featured on Omniglot. I did my best to make the proportions as accurate to the handwriting seen on the original source of the alphabet, however some circular patterns (such as the punctuation) were somewhat difficult and sadly might not exactly match the proportions. I hope you enjoy nonetheless.
Here is my rendition of the Tuimuq Qanaa alphabet featured on Omniglot (specifically, the Lanuuq Qanaa version). I have used Latin Accents in place of the double vowels and for NG (Á for AA, Í for II, Ú for UU, and Ñ for NG). UI is typed with O, and the vowel base is typed with E. Use capital letters for the high diacritics (for above NG, F/V, M, & N) and lowercase for all others. I hope you enjoy this font. :D
Here is my rendition of the Gryirhanli Alphabet featured on Omniglot. Since the font software is rather difficult when it comes to irregular or large arcing curves, it can be said with certainty that I used quite a bit of artistic liberty in creating this font. Having worked on this font for 2 years now, I'm very happy to finally release it for all to see. I used Ch in place of C, Sh in place of X, Aa in place of Á, Ee in place of Í, Oo in place of Ú, Ai in place of Ý, and finally Th in place of Þ giving every character an equal opportunity of typability. Although the alphabet chart did not specify punctuation, I based the period off the one used in the text example (and did not include any further punctuation).
Despite using artistic liberty I do however feel this font is still accurate enough in comparison to the original that both are easily mutually intelligible with each other (such as Comic Sans vs Times New Roman for Latin).
I truly hope you enjoy this font.
Here is a quick font I made based on my Tedoless Eriseci font. I was curious to see how Eriseci would look if it was written with completely separated characters like Altrimaya or Atemayar. I hope you enjoy. :D
Eriseci is featured on Omniglot where you can find the original alphabet and creator, the numbers are credit of Atemayar (also featured on Omniglot). I understand this font is not how the alphabet was intended, it is simply an artistic take on the script. If you truly enjoy Eriseci, please do see my first Eriseci font on this website which has the capability to type the alphabet as intended. Thank you.
This is a clone of Tedoless EriseciHere is my rendition of the Taiogeuna alphabet featured on Omniglot. I was able to create a glyph for every character in the "Basic Latin" pack which eliminates the need for any accented letters (as my other fonts commonly use), please refer to the chart below for the un-transliteratable characters. I hope you enjoy. :D
AE = a (only lowercase)
EO = e (only lowercase)
AI = i (only lowercase)
OI = o (only lowercase)
UE = u (only lowercase)
CH = Q
DH = B
PH = F
SH = X
TH = K
ZH = J
Start of Sentence = ,
Double Vowel = *
Start of Line = #