Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat" (1993) on the Sega Master System and Sega Game Gear.
This font was later reused for the port of "Mortal Kombat II" (1994) on the same systems.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Note that the "&" character is wider than 8px - in the game, it uses 4 separate 8×8 tiles. In this recreation, the character width is nonetheless set to 8px, with the ampersand overlapping the following letter (usually, a space character) by one pixel.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Acclaim/Software Creations' "Venom/Spider-Man: Separation Anxiety" (1995) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Very similar to the font used in "IronSword: Wizards & Warriors II" (1989), but with a subtly modified "Q", and different punctuation and numbers.
Only the characters present in the game's tile set have been included.
This is a clone of IronSword: Wizards & Warriors IIRecreation of the pixel font from Illusion Gaming Company/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the Sega Mega Drive/Genesis.
Note that some punctuation/special characters are missing the top pixels - this error was also present in the game itself (but it was not obvious, as those characters were not prominently used for any on-screen text).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Argonaut Software/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the SNES.
Note that in-game, when used for speech bubbles, the font is heavily antialiased. It is however used without antialiasing in the controller setup, episode cut scenes, and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Software Creations/Flying Edge's "Double Dragon 3: The Arcade Game" (aka "Double Dragon 3: The Rosetta Stone", 1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Virgin Interactive/Acclaim Entertainment's "Dragon: The Bruce Lee Story" (1993) on the Sega Master System.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Presenting Acclaim and System 3 Software's Ferrari Grand Prix Challenge, released in 1992. This font is similar to Addams Family and Parasol Stars.
This is a clone of Addams Family