A script designed for the conlang of 'Ȑiþȑa̷în'.
The language of Ȑiþȑa̷înwas created at Farnad by a joint effort of Harlastes and Rakiana specifically for the use of the new ‘nation’ taking form from surviving Hyntellar, Aignar and Oumda peoples, who were later collectively known as the Ȑa̷inðâl (Ȑiþȑa̷în: ‘the agency of the world’). As a language, it was designed principally for morphemic elegance and semantic density while using the aesthetic phonemic preferences of its creators and intended speakers, perhaps inspired by the logico-mathematical concept of ‘elegance’ taught at Cynkyallat (Khalaris), Tain and Icoras. As a result, the range of consonants and vowels is relatively small, while also being highly inflected; making extensive use of suprafixes – where the first vowel-sound of a word is modified to change its grammatical function – and limited use of more standard suffix-inflection. In particular, the semantic density of Ȑiþȑa̷în made it ideal for transcription onto valuable or rare writing media as well as possessing a high level of concision in spoken form. Its most celebrated features were used in philosophy, where widespread suprafixing meant that singular concepts tended to retain their essential form regardless of grammatical function and in debate where complex ideas could be put over remarkably quickly. However, its suprafixional grammar also required excellent diction and enunciation from its speakers, precipitating a rather unique oral culture.
‘Ȑiþȑa̷în’is a compound word from the phrase ȑīþ ȑa̷în, which literally means ‘the speech of agency’ or ‘agency’s speech’ – relating to the important concept of ‘civilisation’ or ‘the agency of a people’ in the culture of Farnad. Ithas five cases, five persons, five tense-aspects, and two numbers in its inflectional system, while gender and, when necessary, mood, are conveyed lexically and through word order.
This is a cloneThis is my conlang called Ezunas.
How To Use Ezunas
Type c and j to get tsemuly and dzemuly.
Type C and J to get chahang and jahang.
Type L M and N to get lyahang, ngasu, and nyahang respectively.
Type q and x to get shahang and zhahang.
Letters semuly and zemuly have distinct initial, medial, and final forms.
For semuly, type S, s, or $.
For zemuly, type Z, z, or %.
Type the vowels in caps to lengthen them.
Type ' for the glottal stop.
Type < and > for kpekpe and gbegbe.
Key on keyboard => Resulting letter:
Ss => Ââ Ee => Ŵŵ Uu => Ŷŷ Kk => Ẃẃ,Ýý Ll => Ẅẅ,Ÿÿ
\ => thousands place marker | => affix separator
` => 00 ~ => 000
Left/right => Lowercase/uppercase variant:
,/< => end of sentence ./> => end of section ;/: => sentence pause
[/{ => left parenthesis ]/} => right parenthesis
-/_ => left quotation mark =/+ => right quotation mark
//? => question mark '/" => exclamation mark
https://www.omniglot.com/conscripts/demano.htm
This is a cloneVersion 1 of the Lucarian script font is out!
View the original script here: https://www.omniglot.com/conscripts/lucarian.htm
HERE'S HOW TO USE THE FONT:
d, h, j, l, m, n, r, s, t and z will give you the corresponding letters in full form.
b, f, g, k, p and q give you the truncated form of those letters. Uppercase versions send out their full forms.
Type c, S and Z for ch, sh and zh respectively.
a, o, e, i, y and u give you the corresponding vowels, while A, O and U give you ae, oe and uu respectively.
Type ' for the glottal stop letter with both sides truncated, use < and > for that letter with just the left side and the right side respectively, and = gives you the full letter.
The comma, period, question mark and exclamation mark gives you the corresponding punctuation.
Not my original work. Attribution is on the last sentence.
This is a font utilising the phonetic keybindings for LCC1.6 (Language Creation Challenge - challenge #1, version 6).
sample: clagg = word | vjjl'clagg = words | vjjl'clag-oen = wordy
Usage. [Keybinding = Natural Script ; pronounciation]
a = a ; a in accustomed, according, account, attribution, active
b = vv ; v in Vladislav, Vladivostok, Vladimir, Valishchevo, Volgograd, Vietnam, Veteran
c = c ; z in zazazoo, Zoolander, zero, and Zero Dark Thirty
d = tt ; d in donut, don't, do, dose
e = e ; e in expect and expand
f = v ; f in father, feather, farther, further
g = gg ; g in guess, guest, gust, guts, and goat
h = x ; kh in Russian word ukhoda and khorosho
i = jj ; i in in, is, it, and if
j = ttz ; dzh in Russian names Dzhoshua and Dzhon
k = g ; k in kangaroo and king
l = l ; l in lord and lore
m = nn ; m in mice, mice, mice
n = n ; n in nice, nice, nice
o = o ; o in octave and orthodontist
p = v ; f in father, feather, farther, further
q = q ; ts in lots, fats, cats
r = p ; r in rabbit, rocket, racket, race, raise, road, rode
s = s ; sh in shoulder and shout and sch in German word schreiben
t = t ; t in titanic, tetris, and attractants
u = uu ; u in Uzbekistan and ue in blue and glue
v = vv ; v in vest, vintage, and volcanic
w = u ; w in west, wish, and would've
x = x ; kh in Russian word ukhoda and khorosho
y = j ; y in yes, yesn't, yeet
z = z ; zh in Russian name Zhana and j in French name Jean-Paul
cc = cc ; s in snake and sound
Attribution: Original blackletter font is called "Zeitgeist" created by PSerighelli.
This is a clone of ZeitgeistKeyboard input = Letter representing sound (NOTE: Case matters!)
h, k, l, m, n, p and s have their respective consonant glyphs
a, e, i, o and u have their respective vowel glyphs
A and E are used for the glyphs representing [æ] and [ɛ] respectively
N is used for the diactric coda glyph representing [ŋ]
Here is an extended version of my Atemayar Rigid Script. This script has taken me years to get to the point where it is. It is incomplete however I figured I would release it with the current list of characters that I have created. While I plan to complete it, it will be some time before this is achieved so please bear with me as life tends to get in the way sometimes.
I began this font August 31, 2017, and I'm releasing it 30 days short of its 2 year anniversary.
Based off the original alphabet of Atemayar Qelisayér featured on Omniglot created by Simon Halfdan Hvilshøj Andersen. Credit for all the original characters of this alphabet goes to him, as well as credit for inspiration. Some characters in this alphabet are wholly original to this font (most are not however), these are inspired wholly by the original Atemayar alphabet in one way or another.
I truly and sincerely hope you enjoy, this font is made for all to enjoy and to spread such a beautiful alphabet to be used for all languages and all writing systems. I love Atemayar more than any existing writing system, I take all my notes in it, and I wish that Simon Halfdan Hvilshøj Andersen's alphabet will be spread around the world and used by many.
The alphabets can be categorized into groups based on the following criteria:
- Pseudo-Atemayar: shares no letters with Atemayar, but appears similar
- Semi-Pseudo-Atemayar: shares a few characters with Atemayar, but overall still looks like its base alphabet and can't be read by Atemayar users
- Modified Atemayar: Follows all/most of the same letters as Atemayar, however has added or modified letters as well
- Classic Atemayar: Original Atemayar alphabet without change
The alphabets' classifications are as follows:
Basic Latin: Classic (except X, which is a ligature of K and S)
Punctuation (all except . , : ; ? ! ... " '): Modified
More Latin: Modified
Extended Latin B: Modified
Extended Latin A: Modified
Greek & Coptic: Modified
Cyrillic: Modified
Arabic: Modified (reversed letters)
Devanagari: Modified (line above letters)
Georgian: Semi-Pseudo
Armenian: Semi-Pseudo
Katakana: Modified
Hebrew: Modified (reversed letters) ***Incomplete***
Hangul: Pseudo ***Incomplete***
Bopomofo: Modified (dots above letters, ligatures)
Thai: Pseudo ***Incomplete***
Here is my version of the Davé alphabet featured on Omniglot. I did my best to make the proportions as accurate to the handwriting seen on the original source of the alphabet, however some circular patterns (such as the punctuation) were somewhat difficult and sadly might not exactly match the proportions. I hope you enjoy nonetheless.
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Mostly for wall or border decoration (you can read letters, but probably not the numbers). Every vertical line column is a letter(plus connection to previous column)! Have fun!
For dozenal counting system, " ' " serves as "0", "0" is "10", "-" is "11", "_" is "-", ":" is division, "*" is multiplication, ";" is for roots (as the opposite of powers, "^")
My attempt at making a Unown font where all the letters are consistent in size. This is original pixel art made using a high-res reference. It's made to be a nice-looking design, not to be 100% accurate to the games. Upper case is fully kerned.
"We Dunno" is an anagram for "Unowned".
Original size: 6.75pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!