This is my conlang called Ezunas.
How To Use Ezunas
Type c and j to get tsemuly and dzemuly.
Type C and J to get chahang and jahang.
Type L M and N to get lyahang, ngasu, and nyahang respectively.
Type q and x to get shahang and zhahang.
Letters semuly and zemuly have distinct initial, medial, and final forms.
For semuly, type S, s, or $.
For zemuly, type Z, z, or %.
Type the vowels in caps to lengthen them.
Type ' for the glottal stop.
Type < and > for kpekpe and gbegbe.
Key on keyboard => Resulting letter:
Ss => Ââ Ee => Ŵŵ Uu => Ŷŷ Kk => Ẃẃ,Ýý Ll => Ẅẅ,Ÿÿ
\ => thousands place marker | => affix separator
` => 00 ~ => 000
Left/right => Lowercase/uppercase variant:
,/< => end of sentence ./> => end of section ;/: => sentence pause
[/{ => left parenthesis ]/} => right parenthesis
-/_ => left quotation mark =/+ => right quotation mark
//? => question mark '/" => exclamation mark
https://www.omniglot.com/conscripts/demano.htm
This is a cloneVersion 1 of the Lucarian script font is out!
View the original script here: https://www.omniglot.com/conscripts/lucarian.htm
HERE'S HOW TO USE THE FONT:
d, h, j, l, m, n, r, s, t and z will give you the corresponding letters in full form.
b, f, g, k, p and q give you the truncated form of those letters. Uppercase versions send out their full forms.
Type c, S and Z for ch, sh and zh respectively.
a, o, e, i, y and u give you the corresponding vowels, while A, O and U give you ae, oe and uu respectively.
Type ' for the glottal stop letter with both sides truncated, use < and > for that letter with just the left side and the right side respectively, and = gives you the full letter.
The comma, period, question mark and exclamation mark gives you the corresponding punctuation.
Not my original work. Attribution is on the last sentence.
This is a font utilising the phonetic keybindings for LCC1.6 (Language Creation Challenge - challenge #1, version 6).
sample: clagg = word | vjjl'clagg = words | vjjl'clag-oen = wordy
Usage. [Keybinding = Natural Script ; pronounciation]
a = a ; a in accustomed, according, account, attribution, active
b = vv ; v in Vladislav, Vladivostok, Vladimir, Valishchevo, Volgograd, Vietnam, Veteran
c = c ; z in zazazoo, Zoolander, zero, and Zero Dark Thirty
d = tt ; d in donut, don't, do, dose
e = e ; e in expect and expand
f = v ; f in father, feather, farther, further
g = gg ; g in guess, guest, gust, guts, and goat
h = x ; kh in Russian word ukhoda and khorosho
i = jj ; i in in, is, it, and if
j = ttz ; dzh in Russian names Dzhoshua and Dzhon
k = g ; k in kangaroo and king
l = l ; l in lord and lore
m = nn ; m in mice, mice, mice
n = n ; n in nice, nice, nice
o = o ; o in octave and orthodontist
p = v ; f in father, feather, farther, further
q = q ; ts in lots, fats, cats
r = p ; r in rabbit, rocket, racket, race, raise, road, rode
s = s ; sh in shoulder and shout and sch in German word schreiben
t = t ; t in titanic, tetris, and attractants
u = uu ; u in Uzbekistan and ue in blue and glue
v = vv ; v in vest, vintage, and volcanic
w = u ; w in west, wish, and would've
x = x ; kh in Russian word ukhoda and khorosho
y = j ; y in yes, yesn't, yeet
z = z ; zh in Russian name Zhana and j in French name Jean-Paul
cc = cc ; s in snake and sound
Attribution: Original blackletter font is called "Zeitgeist" created by PSerighelli.
This is a clone of ZeitgeistKeyboard input = Letter representing sound (NOTE: Case matters!)
h, k, l, m, n, p and s have their respective consonant glyphs
a, e, i, o and u have their respective vowel glyphs
A and E are used for the glyphs representing [æ] and [ɛ] respectively
N is used for the diactric coda glyph representing [ŋ]
Here is my version of the Davé alphabet featured on Omniglot. I did my best to make the proportions as accurate to the handwriting seen on the original source of the alphabet, however some circular patterns (such as the punctuation) were somewhat difficult and sadly might not exactly match the proportions. I hope you enjoy nonetheless.
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Mostly for wall or border decoration (you can read letters, but probably not the numbers). Every vertical line column is a letter(plus connection to previous column)! Have fun!
For dozenal counting system, " ' " serves as "0", "0" is "10", "-" is "11", "_" is "-", ":" is division, "*" is multiplication, ";" is for roots (as the opposite of powers, "^")
My attempt at making a Unown font where all the letters are consistent in size. This is original pixel art made using a high-res reference. It's made to be a nice-looking design, not to be 100% accurate to the games. Upper case is fully kerned.
"We Dunno" is an anagram for "Unowned".
Original size: 6.75pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
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- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"