Experimental slab-serif. The added height from the serifs is quantized so that the serifs, rather than the normal lines, determine a glyph's geometry.
It reminds me of the Wild West and the old cartoon "The Jetsons" at the same time. It uses two kinds of serifs: normal slabs and "hangover" serifs. The hangovers are the ones that look like overhangs. Is there another name for them? I don't know.
This font is set to appear in several games at once! I'm not the developer of any of them! WOO
Despite what you may have heard, a "hoedown" is just a party.
A variant of Bulwarx Pixel which uses halftones to save 64% more ink than the original.
The second halftone is 60*60 (3600px) within a 100*100 (10000px) canvas. So, this halftone fills only 36% of the grid square, and yet it remains solid-looking even at 2x Original size. I think this is therefore the best single halftone on FS for actual printing purposes. Of course, modern printers are likely to be accurate enough to print this with the grid squares showing...This is a clone of Bulwarx Pixel