Font made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
Current Version: 1.9
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [Here]
Plane 1 - Supplementary Multilangual Plane — [Here]
Plane 2 - Supplementary Ideographic Plane — [Here]
Plane 3 - Tertiary Ideographic Plane — [Here]
[No characters have been defined in planes 4 through D as of Unicode 14.0]
Plane E - Supplementray Special-purpose Plane — [This]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
-- Note --
This font encompasses a plane, which doesn't have very many meaningful Unicode characters, but will still contain everything that is encoded.
All characters that you can type on the Toshiba CDM-9900/9950/VM4050 in the "Medium" font style.