This font was created for my roleplaying game. It is intended to be written in vertical columns with the hexagon starting a new paragraphm the large T-shapes start each new line, and the hooked bars are for adding extra information to words.
Inspired by a type identification request over at Typography.guru.
During developement, the tool has taken over, also helped by the scarcity of letters available in the original, making the design more sans than serif, and with strong MICR vibes in some places.
The name means "shoe shop" (also shoe repair or shoe making) in Italian.
At the moment the language coverage is limited to Western Europe.
For this font the idea was to make something which looked extremely clear at small sizes and which was optimized for speedreading. The low-polygonal style combined with the thick lines makes this a good font for footnotes and marginalia, thus the name.
Initially made for NW & SW European members' languages this typeface has grown over time to include glyphs for most European languages. My friend Ray will be happy to see Welsh and my friend Johneen can write in Maori :)
Thanks to TCWhite I've found the 2E2E point to place my favourite punctuation/symbol correctly.
I've sent this to be rewiewed for Google Fonts. Having done so I'm stuck, I don't know how to proceed there: how can I get people to look at it, comment?!This is a clone of MasterClass 1
A monospace font that mimicks the OSDs of yore. Some glyphs have been taken from datasheets for old character generator integrated circuits, and others have been modified or created from scratch.
Interstellar is a result of expirementing with letter-buliding. It is named Interstellar because the serifs of the letters resemble stars. The geometric tone of each letter further captures the essence of stars and outerspace in general. The type from I Dream of Jeanie, and traditional Hebrew letterforms are the two main insprirations of creating Interstellar. Interstellar is a stylish, futuristic, and simplistic font that is perfect for giving more complexity to any picture, poster, booklet, blog, or anything else a designer wants to strive for the stars for.
This is my first font which includes the "More Latin" set.
This font is based on the 2002 GBA game of the same name
Recreation of the secondary large pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
UPDATE 07 Oct 17: In February something happened to the font, re-arranging every single brick to somewhere else. I just now got around to fixing it.
Parentheses can be used as caps for the beginnings and ends of sentences.
Sweet Alley is a boxy font set with ombre shading in the Uppercase and no ombre in the lowercase. All using circles to construct the font.
The concept for Cürve is simply curves and holes. The typeface can be used in any context. The name Cürve came about from research on letters with diacritical marks. It is very interesting how a simple character can change the way an entire word is pronounced. Each letter was made to be original and eye-catching but at the same time simple and artistic.
dx fünfzig is the 50th font published by me!
'm kinda proud of myself--although some fonts still can be improved or remade, I look at myself at the very beginning--Zephram probably remembers my "Dungeons Rooms (not only)" which was my first publicly available Fontstruction--then I look at what I create now and I see a small yet visible progress. Not only that. During this period there is something much more important: YOU GUYS!
Special thanks to Zeph, JingYo, Sed4, SymbioticDesign and RMeek!
Cyberpunk is a sans serif font used primarily for any project related science fiction. Creating this font was a fun process, the idea of having the letters be thick and thin really spoke to me, as well as, having parts of the letter not fully connect.
Recreation of the pixel font from Aikom/Vic Tokai's "The Mafat Conspiracy" (1990) on the NES.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Heavy font for heavy work.
Made for Obscure Process, a zine about weird digital art techniques.