A monospace font that mimicks the OSDs of yore. Some glyphs have been taken from datasheets for old character generator integrated circuits, and others have been modified or created from scratch.
Interstellar is a result of expirementing with letter-buliding. It is named Interstellar because the serifs of the letters resemble stars. The geometric tone of each letter further captures the essence of stars and outerspace in general. The type from I Dream of Jeanie, and traditional Hebrew letterforms are the two main insprirations of creating Interstellar. Interstellar is a stylish, futuristic, and simplistic font that is perfect for giving more complexity to any picture, poster, booklet, blog, or anything else a designer wants to strive for the stars for.
Recreation of the secondary large pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
Font inspired by the Neo-Noir genre of movies like L.A. Confidential, Drive, Blade Runner, as well as taking inspiration from older Noir movies such as Sunset Boulevard, The Night of the Hunter, and Laura
This font was created for my roleplaying game. It is intended to be written in vertical columns with the hexagon starting a new paragraphm the large T-shapes start each new line, and the hooked bars are for adding extra information to words.
By request, a polygonal font with a slightly militaristic feeling.
The truncated polygonal perimeter of most glyphs is somewhat inspired by the lettering on World War I planes, tanks, and ships. These forms of lettering tended to have more square aspect ratios. I changed that to give this font more personality and to condense it so more text could fit on a line.
Recreation of the pixel font from the japanese release of Nintendo's "Zelda no Densetsu: Yume o Miru Shima" (aka "The Legend of Zelda: Link's Awakening", 1993) on the Game Boy.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Note that in the original, the "?" and "!" feature very subtle antialiasing. This has been "flattened" for this recreation.
Only the characters present in the game's tile set have been included.
UPDATE 07 Oct 17: In February something happened to the font, re-arranging every single brick to somewhere else. I just now got around to fixing it.
Parentheses can be used as caps for the beginnings and ends of sentences.
Heavy font for heavy work.
Made for Obscure Process, a zine about weird digital art techniques.