By request, a chat/comics font which combines features of "Micro Machina" and "Chlorophyte". I took some other liberties with it as well in order to make it more distinctive (see MSVWacegjmtyz).
This turned out extremely well! It's more open and airy than many of my larger designs, and is pleasant and easy to read even at the original size.
Supports Dutch and English.
This is my first font which includes the "More Latin" set.
This font is based on the 2002 GBA game of the same name
The Sega Genesis logotype, with extended character sets! Inspired by Act Select with some personal tweaks and very pixel-friendly.
The concept for Cürve is simply curves and holes. The typeface can be used in any context. The name Cürve came about from research on letters with diacritical marks. It is very interesting how a simple character can change the way an entire word is pronounced. Each letter was made to be original and eye-catching but at the same time simple and artistic.
A monospace font that mimicks the OSDs of yore. Some glyphs have been taken from datasheets for old character generator integrated circuits, and others have been modified or created from scratch.
This is the screen font from the IBM 5100 Portable Computer. It is uppercase-only, and has a large repertory of APL-related characters as well. Of note is that no two adjacent horizontal dots are ever both active, because the font seems to have also been intended to be used with a dot-matrix printer.
UPDATE 07 Oct 17: In February something happened to the font, re-arranging every single brick to somewhere else. I just now got around to fixing it.
Parentheses can be used as caps for the beginnings and ends of sentences.
Sweet Alley is a boxy font set with ombre shading in the Uppercase and no ombre in the lowercase. All using circles to construct the font.
Pixel demake of Arizone Unicase. Same glyphs as the original.
By request, a polygonal font with a slightly militaristic feeling.
The truncated polygonal perimeter of most glyphs is somewhat inspired by the lettering on World War I planes, tanks, and ships. These forms of lettering tended to have more square aspect ratios. I changed that to give this font more personality and to condense it so more text could fit on a line.
Recreation of the secondary large pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from the Red/Naxat/Hudson Soft game "Air Zonk" (aka " PC Denjin Punkic Cyborg!", 1992) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of (very quirky/stylised) hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
I am very inspired by the movable type used in letterpress. The goal was to make these old typefaces more modern and available for digital use. In order to make the typeface more modern, I added angles instead of slopes, focusing on very large serifs, paired with long, skinny letters. The name of this typeface is very straightforward, it is named Hipster Gutenberg.