Heavy font for heavy work.
Made for Obscure Process, a zine about weird digital art techniques.
dx fünfzig is the 50th font published by me!
'm kinda proud of myself--although some fonts still can be improved or remade, I look at myself at the very beginning--Zephram probably remembers my "Dungeons Rooms (not only)" which was my first publicly available Fontstruction--then I look at what I create now and I see a small yet visible progress. Not only that. During this period there is something much more important: YOU GUYS!
Special thanks to Zeph, JingYo, Sed4, SymbioticDesign and RMeek!
This typeface was concevied two years ago and later shelved. Thought that it was still worth finishing so here it is. It's another take on the square dot matrix style that I did with the MinSha typeface back in 2010.
I am very inspired by the movable type used in letterpress. The goal was to make these old typefaces more modern and available for digital use. In order to make the typeface more modern, I added angles instead of slopes, focusing on very large serifs, paired with long, skinny letters. The name of this typeface is very straightforward, it is named Hipster Gutenberg.
AZUL is BLUE in Spanish. I choose the word blue because it always reminds me of ultra bold fonts. But i feel like just "BLUE" looks dumb so i choose "AZUL" instead. Btw blue in Chinese is "lan". Just imagine "LAN" as it's name lol.
Least important stuff :
I got this idea when i was thinking about if I design a poster for a JoJo character. it'd be Kira Yoshikage. And I was like "Gotta need a ULTRA bold font to show he's really danger" Now you know this totally unuseful thing :P
A little more important stuff :
This font is free for all use.
DO NOT PRESS THE B SYMBOL WHEN YOU USE THIS FONT. SERIOUSLY, DO NOT
lqi laugh quietly inside
It's font from my games but, you may download it.
The concept for Cürve is simply curves and holes. The typeface can be used in any context. The name Cürve came about from research on letters with diacritical marks. It is very interesting how a simple character can change the way an entire word is pronounced. Each letter was made to be original and eye-catching but at the same time simple and artistic.
Recreation of the pixel font from Nintendo's cartridge re-release of "Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.
The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the secondary large pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
Interstellar is a result of expirementing with letter-buliding. It is named Interstellar because the serifs of the letters resemble stars. The geometric tone of each letter further captures the essence of stars and outerspace in general. The type from I Dream of Jeanie, and traditional Hebrew letterforms are the two main insprirations of creating Interstellar. Interstellar is a stylish, futuristic, and simplistic font that is perfect for giving more complexity to any picture, poster, booklet, blog, or anything else a designer wants to strive for the stars for.