This font was created for my roleplaying game. It is intended to be written in vertical columns with the hexagon starting a new paragraphm the large T-shapes start each new line, and the hooked bars are for adding extra information to words.
Inspired by a type identification request over at Typography.guru.
During developement, the tool has taken over, also helped by the scarcity of letters available in the original, making the design more sans than serif, and with strong MICR vibes in some places.
The name means "shoe shop" (also shoe repair or shoe making) in Italian.
At the moment the language coverage is limited to Western Europe.
Recreation of the secondary large pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
Here is a font of characters imported from the TI-86 calculator to here as a font. I'm taking days to make this. I hope you enjoy this!
Recreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Version 1.3: Added Polish.
This font used to be a normal Decolike... until someone decided to chow down on it! They seemed to prefer the taste of spurs, as all of them have been bitten off, leaving only semicircular impressions.
"Nervousa" is an anagram for "Ravenous".
Heavy font for heavy work.
Made for Obscure Process, a zine about weird digital art techniques.
Pixel demake of Arizone Unicase. Same glyphs as the original.
A font I designed for the animation series, "The Boris Barkov Show". This is made to look blocky and industrial, but still fairly modern. It's mostly built on a 5x5 grid, and is perfectly useable as a pixel font, but is meant for high-res applications.
The show's titlecards only use this font in uppercase. But, I designed a lowercase for the sake of accessibility.
The show is about a stereotypically Russian, mustachioed, ushanka-wearing pug named Boris Barkov. Apart from speaking both English and Russian, he's able to play the video game "Escape From Tarkov", wield a sword and rifle, and carry and throw objects despite his lack of opposable thumbs. His nemesis is PugB (the Americanized "Rambo" pug) and he's rumored to have shady dealings with Sam Yippington, the Latvian Dachsund arms dealer...
A monospace font that mimicks the OSDs of yore. Some glyphs have been taken from datasheets for old character generator integrated circuits, and others have been modified or created from scratch.
This is the screen font from the IBM 5100 Portable Computer. It is uppercase-only, and has a large repertory of APL-related characters as well. Of note is that no two adjacent horizontal dots are ever both active, because the font seems to have also been intended to be used with a dot-matrix printer.
Sweet Alley is a boxy font set with ombre shading in the Uppercase and no ombre in the lowercase. All using circles to construct the font.
"NN Serif Roman" is a normal-weight font designed for body-text and titling in the Nwehu Nuswei language.
ABOUT NWEHU NUSWEI
Nwehu Nuswei (in IPA: [nwɛ'hə nə'swɛj]) is an artificial language for human discourse in speech, writing, and digital communication. It is not based on any existing human language, but makes use of human language "universals" whenever practicable to make it as easy as possible for all people to learn and use it. The language has been under development since 1976 as an intellectual exercise. The Website is at http://LarryKrieg.name/NN/
Because the word-structure is strictly Consonant-Vowel-Consonant-Vowel, each glyph represents either a consonant or a vowel, depending on its position in a word. There are 16 consonant sounds and 16 vocalic sound-combinations, hence 16 graphemes. Upper- and lower-case variants of each grapheme are offered in this font, giving 32 "letter" glyphs, plus 16 numeric glyphs (zero through fifteen), plus 9 punctuation marks that are not shared with Latin character-sets.
For ease in typing, NN glyphs are assigned to the closest corresponding Latin characters by sound. Glyphs representing vocalic sound combinations are assigned to accented vowels, so it is necessary to use a keyboard that makes accented Latin vowels available. The easiest on the basic standard computer keyboard is "US-international". This makes it possible to produce NN letters simply by typing Latin letters and formatting with an NN font.
Cybersquare was designed to be a display font. The flat serifs and square counters give the essence of something old that is merging with new technologies. The name Cybersquare comes from the influence of Courier in code and the square nature of the letterforms. It is a typeface created using old ideas to look into the possible future. Cybersquare is meant to be used large on products such as posters and book covers.
The concept for Cürve is simply curves and holes. The typeface can be used in any context. The name Cürve came about from research on letters with diacritical marks. It is very interesting how a simple character can change the way an entire word is pronounced. Each letter was made to be original and eye-catching but at the same time simple and artistic.