Recreation of the pixel font from Sega's "Phantasy Star" (1987) for the Sega Master System.
This font includes an almost full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Similarly, in-game the single and double quotes are positioned on the preceding line (and the single quote reuses the same glyph as the comma), but have been vertically spaced accordingly in this recreation.
This font also includes a handful of thin/small latin characters - these are used in the stats/fight screens for "HP", "MP", "LV", "EP", and for "AW" in the japanese version's intro story screens. These have been mapped to the lowercase, and the remaining lowercase characters have been left blank.
Lastly, the original tile set also includes six kanji characters. These have not been added to this recreation. Apart from that, only the characters present in the game's tile set have been included.
Version 1.3: Added Polish.
This font used to be a normal Decolike... until someone decided to chow down on it! They seemed to prefer the taste of spurs, as all of them have been bitten off, leaving only semicircular impressions.
"Nervousa" is an anagram for "Ravenous".
A font made for a Terraria mod. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken as seriously as other Didones. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade.
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
I use multiple text editors, and made this font to be an alternate font for Windows Notepad.
This was designed to be similar to Marengi Mk2, the font used in my FS Tutorials. Apart from using a smaller grid size, Eglantine achieves a closer line spacing through the use of short ascenders/descenders and the removal of the dots from i and j. It is also more condensed and optimized for speedreading, resulting in a font that is pleasant to read despite being quite small.
This design does have some wasted matrix, but this is necessary to achieve the desired effect. The global matrix is still only 7px tall, so this can still be used on most small canvasses.
Original Size: 4.5pt
Recreation of the secondary pixel font from Masaya/NCS' "Shockman" (aka "Kaizō Chōjin Schbibinman 2: Aratanaru Teki", 1989, 1992) on the PC Engine/TurboGrafx-16.
This font is used in the western release for all dialog boxes.
Only the characters present in the game's tile set have been included.
Well, I put this together.
Might add cyrillic if someone requests it.
Need a Unicode block? Message me and I'll add it.
I don't know how to feel about the Kerning. Might re-do that later too.
A small project for my teacher, Ms. Wellner.
Supports English, Spanish and German (Portugese soon!)
Update 1: I was so stupid enough to find that Ñ wasn't supported. Yeesh.
Update 2: Added French and Portugese support and was even more dumbfounded that I hadn't added ß or scharfes s.
A semibold Gongclonker made to the same specs as the original - 5x5 with no wasted matrix.This is a clone of Gongclonker
The pixelated Comic Sans MS font used in Baldi's Basics.
NOTE: the font is all aligned along the baseline, this isn't true in Baldi's Basics or Comic Sans.
NOTE #2: Doesn't include all of the actual glyphs used in Comic Sans, this is all because of how it is in Baldi.
This was mostly just a fun excercise for me to get used to the FontStruct layout and stuff.
A recreation of Unified English Braille, without any of the contractions, formatting rules, or anything more complicated than just a letter-to-sign mapping. Braille has many rules on how it it supposed to be written and formatted. Please do not use only this font for actual transcribing, as it is not sufficient for transcribing on its own.
Fixed SO many things. But please let me know if I have still gotten something wrong. (P.S. The original had a Creative Commons Attribution Non-commerical No Derivatives license, which means I couldn't clone it. I had to make everything from scratch lol :P )