A font I designed for the animation series, "The Boris Barkov Show". This is made to look blocky and industrial, but still fairly modern. It's mostly built on a 5x5 grid, and is perfectly useable as a pixel font, but is meant for high-res applications.
The show's titlecards only use this font in uppercase. But, I designed a lowercase for the sake of accessibility.
The show is about a stereotypically Russian, mustachioed, ushanka-wearing pug named Boris Barkov. Apart from speaking both English and Russian, he's able to play the video game "Escape From Tarkov", wield a sword and rifle, and carry and throw objects despite his lack of opposable thumbs. His nemesis is PugB (the Americanized "Rambo" pug) and he's rumored to have shady dealings with Sam Yippington, the Latvian Dachsund arms dealer...
Heavy font for heavy work.
Made for Obscure Process, a zine about weird digital art techniques.
This font was created for my roleplaying game. It is intended to be written in vertical columns with the hexagon starting a new paragraphm the large T-shapes start each new line, and the hooked bars are for adding extra information to words.
Inspired by a type identification request over at Typography.guru.
During developement, the tool has taken over, also helped by the scarcity of letters available in the original, making the design more sans than serif, and with strong MICR vibes in some places.
The name means "shoe shop" (also shoe repair or shoe making) in Italian.
At the moment the language coverage is limited to Western Europe.
Pixel demake of Arizone Unicase. Same glyphs as the original.
The name is Diamond Cut. It is a blocky, sharp font. It is designed for videogames and anything you want to look big.
Taken from the story screens from Capcom's 1989 arcade brawler Final Fight. (Interestingly, this font can also be found in the tile set from the Street Fighter 2 arcade game). Accented letters are completely custom.
I needed a pixel font that was optimized in space but still comfortably readable, so I created Simpixel.
As three by five (3x5) seemed a reasonable size for capital letters and numbers (cf. A, B, E, S; 2, 3, 8 etc.), I tried my best. This didn't always work, as particular letters naturally need more horizontal space (cf. M, W; N, Q), such that some ended up four or five pixels wide (Though I have created a monospaced version - Simpixel Mono - where I managed to also condense those letters to 3x5).
I then worked on the small letters and eventually the rest of the Latin and even the Greek letters, just for fun. Of course, the less basic letters tend to be larger in size. Emoticons, pictograms and miscellaneous symbols fall into that category too (cf. ½, ⅓, ⅔, ¼, ⅛, ⅜, ⅝, ⅞, ⅟, etc).
With all that being said, thanks for checking this out!
Basketcase is a bold, decorative font. My inspiration first came from walbaum decoritve font and then I shifted more towards taking a spin on DDC harware.
By request, a chat/comics font which combines features of "Micro Machina" and "Chlorophyte". I took some other liberties with it as well in order to make it more distinctive (see MSVWacegjmtyz).
This turned out extremely well! It's more open and airy than many of my larger designs, and is pleasant and easy to read even at the original size.
Supports Dutch and English.
This is my first font which includes the "More Latin" set.
This font is based on the 2002 GBA game of the same name