An edgy-looking, somewhat gothic font with small caps, meant to be used for medium- to large-sized display text. It can be said to resemble barbed wire, insect legs, heavy metal band logos, tree branches, thorns, crystals, jagged rocks, mysterious shards, or any number of things, giving it a wide variety of uses.
Just a simple rounded Latin font. I wanted to get this out before my next "big font" (oWoOoOh) but I still like it nonetheless. I hope you enjoy :)
Here comes Terminal 8, the last entry in the Terminal font series.
Go check out the other Terminal fonts on my profile if you haven't!
NOTE: Click 'TrueType Font' when downloading!
This is my recreation of the Arial font in pixel form as used for on-screen program guides for Dish Network in the United States and Bell Satellite TV (formerly Bell ExpressVu) in Canada during the 1990s and 2000s, albeit with some modifications...
*This font will be updated occasionally with more characters added... As such, for now, this is NOT a complete set...
If you played Minecraft for a while, you may or may not recognize or seen this font. And yes the Ẅ, Ẁ, Ẃ and Ỳ have different looking accents, but that's how it is in the original. And lastly, I will add more glyphs/characters/letters in the future. And yes I know it's a Unicode font but Fontstruct wouldn't allow us to access every character set. And I made this font just for fun. That's all! (edit: I changed the name from "Minecraft Java" to "Minecraft GNU" 9/21/21)
The sample you made doesn't make sense, it's not the same style as the one i made and yes i know all of this is not 100% accurate.
This font heavily inspired by "Bit. Trip" and other pixelated video games.
"Bit. Trip" is a series of eight video games developed by Choice Provisions (or under their previous name Gaijin Games)
Uses 2x2 filters for more control over bricks. Also has cleverly designed tone contours so I don't have to figure out what slope of bricks I need…
Contains all glyphs from WGL-4 plus some extra glyphs…
I'll eventually port this to OpenType with the bearings [more or less] balanced out (What I'll do is move specific glyphs 64 em units to the right), kerning, and GSUB tables…