A dark look and a few crows' beaks for dreary November... it belongs to my "1st of" series for 2016.This is a clone
This font heavily inspired by "Bit. Trip" and other pixelated video games.
"Bit. Trip" is a series of eight video games developed by Choice Provisions (or under their previous name Gaijin Games)
The Super Mario Kart fonts for menus, credits and the result screen. This is different from the timer font.
The early ! is mapped to @.
Yes, the T really is 9-pixel long in game, this isn't an error.
If you played Minecraft for a while, you may or may not recognize or seen this font. And yes the Ẅ, Ẁ, Ẃ and Ỳ have different looking accents, but that's how it is in the original. And lastly, I will add more glyphs/characters/letters in the future. And yes I know it's a Unicode font but Fontstruct wouldn't allow us to access every character set. And I made this font just for fun. That's all! (edit: I changed the name from "Minecraft Java" to "Minecraft GNU" 9/21/21)
The sample you made doesn't make sense, it's not the same style as the one i made and yes i know all of this is not 100% accurate.
I really liked my last slab serif font, and so I decided to make another one. This time, we've put the file on it and rounded the corners.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
PS (Panasonic) Go-Ni-Ichi (Play-on on the model number '521')
Note from Designer:
Recreation (and added some characters not supported by original charset) of the monospaced font from the Panasonic KX-DT521.
Display resolution for Panasonic KX-DT521 is 160x18 (80:9).
The FontStructions that are created and/or made available on this Site are the copyrighted work, as the case may be, of the respective creator.
Shavian script interpretation of the default Minecraft font. This font uses the same proportions and design decisions as the font it’s based on (unlike the Shavian Resource Pack that’s on GitLab out there).