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    <title>Favorite FontStructions from Riharudo (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Wed, 08 Jul 2026 07:45:30 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“The Legend of Zelda: The Minish Cap (Prop)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a1a47c9&id=1699254&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the main pixel font from Nintendo's "The Legend of Zelda: The Minish Cap" (2004) on the Game Boy Advance.</p>

<p>This is the proportional variant, as used in the game's intro and dialog boxes.</p>

<p>A handful of characters -&nbsp;™ trade mark sign (U+2122),&nbsp;♪ eight note (U+266A),&nbsp;❤ heavy black heart (U+2764),&nbsp;▶ black right-pointing triangle (U+25B6) - had very subtle antialiasing. In this recreation, it has been removed. The tileset also includes two different sets of double quotation marks (which are not used in the game itself) - the&nbsp;"fatter" ones have been mapped to&nbsp;heavy double turned comma quotation mark ornament (U+275D) and heavy double comma quotation mark ornament (U+275E).</p>

<p>This font includes a full set of hiragana and katakana characters, with custom glyphs for characters with a dakuten and handakuten. The game itself also uses a series of complex kanji characters&nbsp;(particularly in the introduction). Some of those characters are also wider than the default 8 pixel tiles. These have not been included in this recreation.</p>

<p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1699254/the-legend-of-zelda-the-minish-cap-mono-1</link>
      <pubDate>Wed, 25 Dec 2019 12:15:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Zelda no Densetsu: Yume o Miru Shima (GB)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6650940a&id=1621578&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from the japanese release of Nintendo's "Zelda no Densetsu: Yume o Miru Shima" (aka "The Legend of Zelda: Link's Awakening", 1993) on the Game Boy.</p>

<p>This font includes a full set of hiragana and katakana characters.&nbsp;In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.</p>

<p>Note that in the original, the "?" and "!" feature very subtle antialiasing. This has been "flattened" for this recreation.</p>

<p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1621578/zelda-no-densetsu-yume-o-miru-shima-gb</link>
      <pubDate>Tue, 26 Mar 2019 15:01:10 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Zelda no Densetsu 1: The Hyrule Fantasy (CRT)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6650940a&id=1621156&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Nintendo's cartridge re-release of&nbsp;"Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.</p>

<p>The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).</p>

<p>This font includes a full set of katakana characters.&nbsp;In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.</p>

<p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1621156/zelda-no-densetsu-1-the-hyrule-fantasy-crt</link>
      <pubDate>Sun, 24 Mar 2019 22:06:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Zelda no Densetsu: The Hyrule Fantasy (FDS)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=645bf6b3&id=1621252&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Nintendo's original "Zelda no Densetsu: The Hyrule Fantasy" (1986) on the Famicom Disk System.</p>

<p>This font includes a full set of katakana characters.&nbsp;In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.</p>

<p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>https://fontstruct.com/fontstructions/show/1621252/zelda-no-densetsu-the-hyrule-fantasy-cart-1</link>
      <pubDate>Sun, 24 Mar 2019 21:37:49 +0000</pubDate>
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