STF_FRONTAL BOSSING - A groovy bold and rounded Sans Serif typeface.
═══════════════════════════════════
This is going to be my second entry in the "HeavyComp"
═══════════════════════════════════
ABOUT THIS FONTSTRUCTION:
TECHNICAL:
Grid: 17 × 16 square grid units (incl. descends, overshoots, accents)
Filter: 2 × 2 brick size
BIO:
The idea was to come up with a friendly chubby fella.
And for all I know I think I have done just that. In the end, it does seem to appear it came out with a slightly bigger forehead than the average (but, no love was lost here, we have come to learn to appreciate the misfits).
Despite its weight and slightly clumsy appearance this juicy Mr. Boogie still got dat funk, and can not wait for it to be the next saturday night.
Even so, when he for once isn't told to "Swing and Boogie" he still is nice to have hanging around. His friendly persona is only to be matched by the ever so nice soft curves. "No sharp edges to detect here".
I can only hope for that all of you come to appreciate him as well! ;-)
(Let's do this in another language as well)
CONCEPT:
The idea was to make a letterform that has a friendly looking design. I tried to achieve this by way of softening all hard convex corners with a smooth rounded curve. And by "all" I litteraly meant, even on all diagonals, accents, thin strokes and stroke tips (Nothing was left untouched).
For all the concave corners, so the negative space (white space) of the letters have multiple solutions depending on what is happening (does it curve, intersect and or wether a stroke continues or not)
The curves all have near hi-res looking (a couple of minute imperfections) but otherwise smooth surfaces, and there are multiple custom created ratios/transitions, such as:
1.5×1.5, 2.5×2.5, 2.5×3, 3×4 (+ The bullet is a 7×7 circular dot)
I hope you like it,
Cheers
(PS: Sample follows soon)
ELEVATED (PRINT) - A 3D outline display typeface design with shadow effect.
It's inspired by the lettering from a sketch by great Dutch graphical designer "Jurriaan Schrofer".
===========================================================
This is the long overdue shadow style variant which was requested by Goatmeal and elmoyenique. It has diagonal shading lines included (as was also presented in the original sketch by Jurriaan Schrofer)
This rework has one major difference compared to all previous versions, once more it was constructed with a different size to grid ratio, one that corrects the size distribution, enabling the recreation of the original sketch with high accuracy.
The stroke weight in this "PRINT" version more accuratly mimics the original sketch and therefor is not optimized for digital display use.
===========================================================
The shadow effect is the default style for this font, this also includes all numerals, punctuation marks and other symbols that make up the full font, these occupy the uppercase. The outline style A-Z glyphs occupy the lowercase.
Enjoy!
This is a cloneRecreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Motter Ombra, Chwast Artone... and Chemical X? Though it can't defeat the forces of evil, this typeface decides to become one of such a force. All wedgy, spiny, and slice-y, Salamander is an unnerving remix of 70s display classics. If you love alternative things, this is for you! Nothing says "I'm edgy" more than the multiple edges this typeface can serve with its strategic nooks and crannies.
About the name Salamander, this typeface's like an Axolotl, it's cool yet strange.
Inspired by KD Experiments 02 by architaraz
Happy Hollydays! Inspired by elmoyenique's colours
Inspired by the shapes of G1 Decoreus. Vertical serifs only (not sure if that makes sense, but seems to work)
By popular demand, I'm very proud to present you this recreation/digitization of Maxim Zhukov's Meander (an experimental modular type design from 1972, which was used in cover artworks for Stereolab's Dots and Loops album and Miss Modular EP).
Now supports Cyrillic characters and includes other custom-made glyphs, like numerals and punctuation marks.
References: Type Journal: "Towards an open layout: A letter to Volodya Yefimov", "Искусство шрифта. Работы московских художников книги. 1959–1974" (The Lettering Art. Works by Moscow book designers 1959–1974), pg. 35
Recreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2This started off as something inspired by Michael Biggs' letter design for the B-series of Irish Pound banknotes (1976-1993).
Lughnasadh (1 August) is the Gaelic festival marking the beginning of the harvest season.
Offstruct RGB is a pixel colour font made using Adobe Illustrator and Fontstruct's new layers feature. It is inspired by the additive colour model in which Red, Green, and Blue light are mixed together. More samples here: Behance
This is a clone of offstruct