Aa: Argentina, Australia
Bb: Brazil, Bangladesh
Cc: China, Canada
Dd: Germany, Denmark
Ee: Spain, Ethiopia
Ff: France, Finland
Gg: Greece, Ghana
Hh: Hungary, India
Ii: Italy, Indonesia
Jj: Japan, Jamaica
Kk: South Korea, Kenya
Ll: Latvia, Lithuania
Mm: Mexico, Malaysia
Nn: Norway, Netherlands
Oo: Oman, Austria
Pp: Poland, Pakistan
Qq: Qatar, Guatemala
Rr: Russia, Romania
Ss: Sudan, Saudi Arabia
Tt: Turkey, Thailand
Uu: United States, Ukraine
Vv: Venezuela, Vietnam
Ww: Belarus, Sweden
Xx: United Kingdom, Israel
Yy: Yemen, Iceland
Zz: Zambia, Zimbabwe
I will add more in the future...
Dredging another font from the long-lost depths. "Zastava" was my first font to be given a Top Pick, a not-so-subtle take on the Art Deco classic "Bifur." The naming convention for fonts at that time was translating random words into other languages and finding the "coolest" sounding one. "Zastava" being a Serbo-Croation/Slovene word for "flag/banner." This reinvention borrows from the old trend using another vexillology term, referring to the swallow tail design of the "K" and "M" among others. Please enjoy~
WIP
See more:
https://fontstruct.com/fontstructions/show/1500535/contortion-c
https://fontstruct.com/fontstructions/show/1577341/zoftly70-eye-fs-3
https://fontstruct.com/fontstructions/show/2256589/sidetracked-6
This is a clone of zimonart R eYe/FSAshlander Pixel is a pixelated version of "Goudy Medieval". Born out of a deep love for Bethesdas "The Elder Scrolls"-series and typography this font not only supports the latin, greek and cyrillic alphabet, but also contains a variety of special symbols related to The Elder Scrolls.
I suggest using the ttf-format for now as the spacing in the otf-format is for some reason totally off. I optimized this font using InDesign, therefore the kerning in some other programs might not work as intended.
I am happy to hear feedback on this font and any issues you might encounter.
May the Nine be with you.
Recreation of the pixel font from The Game Kitchen/Team17's "Blasphemous II" (2023).
Expanded slightly to complete the accented characters. Otherwise, only the characters used in the game have been included.
This Fontstruction is a joint venture between Dmitriy Sychiov and myself, Sed4tives.
A while ago I had the concept basic forms for this design pre-published in an effort to try and reach out to y'all, asking if any of you was interested in joining me in this attempt to create a multi member community collaboration.
The original idea had I invisioned at that time was; presumptuous that most writing systems have two parallel sets of letters that can be used to distinguish between upper- and lowercase. That hypothetically could than be divided in two separate "Half-A-Bets"(oopz, lol). One one for upper- and a second for lowercase. Allowing two Fontstructors to each choose their own designated section within that specific language. But enthusiasm quickly reached critical mass, making a mild gesture go ballistic and somehow sketched this crazy wild idea of having multiple participating parties that each reserved one-half of a language within one of the several designated ranges for the Basic Multilingual Planes (preferably within their native writing system if possible), and in turns to each have them supply the glyph set for their section.
Oh, and "Sweet mother of a blind gekko", boy what was I wrong, as eventually only one Die-Hard going by the name Dmitriy hooked up with the project in the end.
So hereby I proudly present the results of this combined forces:
"Gesamtkunstwerk" — A Futuristic sci-fi stencil sans
The philosophy behind the FontStruction was to publish the completed font with open font license (so that it is clonable). Feel free to redistribute/share, clone, learn or even refurbish mash-up and re-publish your version.
— [The original collaborative project is now closed for any new participating parties, sorry!]
Some small things still need additional work, such as kerning (which is incomplete and remains a WIP for now), Cyriillic script still missing uppercase set. All of this is scheduled to be included soon, so stay tuned..
hope y'all simply enjoy it so far nonetheless!
Cheers
This is a cloneRecreation of the pixel font from Konami's "Pop'n TwinBee" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
The same font (with a few extra characters like the "%", "×" and "/", which have been added here as well), was used in the follow-up "Pop'n TwinBee: Rainbow Bell Adventures" (1994).
Only the characters present in the game's tile set have been included.
This is a clone of Pop'n TwinBee (SNES)Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
By popular demand, I'm very proud to present you this recreation/digitization of Maxim Zhukov's Meander (an experimental modular type design from 1972, which was used in cover artworks for Stereolab's Dots and Loops album and Miss Modular EP).
Now supports Cyrillic characters and includes other custom-made glyphs, like numerals and punctuation marks.
References: Type Journal: "Towards an open layout: A letter to Volodya Yefimov", "Искусство шрифта. Работы московских художников книги. 1959–1974" (The Lettering Art. Works by Moscow book designers 1959–1974), pg. 35
Recreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2